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authorAndreas Haas <Hinsbart@users.noreply.github.com>2017-10-22 09:47:42 +0200
committerGitHub <noreply@github.com>2017-10-22 09:47:42 +0200
commit94f6f22bca3bac186589995610e5c08904261b3f (patch)
tree37595c4ceac38edb2da40ee61647707c50a6f6a1
parent9345e63a46ed9525aea8a7f76eec93342600e7a1 (diff)
parent27be483a749a19b1b46e8c8c44fd6ba5c5814098 (diff)
Merge pull request #12300 from RandomShaper/fix-tilemap-editor
Fix TileMap editor not getting input
-rw-r--r--editor/plugins/tile_map_editor_plugin.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 5b042e4780..73474a3f3d 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -197,7 +197,7 @@ class TileMapEditorPlugin : public EditorPlugin {
TileMapEditor *tile_map_editor;
public:
- virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { tile_map_editor->forward_draw_over_canvas(p_canvas); }
virtual String get_name() const { return "TileMap"; }