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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-10-06 22:26:04 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-10-07 15:59:57 +0200 |
commit | 9499eef4da14bea59e55fe663ce16fa151ef21f7 (patch) | |
tree | 35463d968dc83d79892b0a387fa2654dd9563c90 | |
parent | 7801fdfedb1298f46c7031ff92deb9c276eec11c (diff) |
Document the GDNative singleton method prefix being changeable
This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
-rw-r--r-- | modules/gdnative/doc_classes/GDNativeLibrary.xml | 2 | ||||
-rw-r--r-- | modules/gdnative/gdnative.cpp | 2 | ||||
-rw-r--r-- | modules/gdnative/register_types.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index ae9a00543c..aa48ab44f2 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -39,7 +39,7 @@ [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash. </member> <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false"> - If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]gdnative_singleton[/code] after initializing the library. The library remains loaded as long as Godot is running. + If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running. [b]Note:[/b] A singleton library cannot be [member reloadable]. </member> <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default=""godot_""> diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 783ad4e147..ee9e71d4a0 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -339,7 +339,7 @@ bool GDNative::initialize() { if (err || !library_init) { OS::get_singleton()->close_dynamic_library(native_handle); native_handle = NULL; - ERR_PRINT("Failed to obtain godot_gdnative_init symbol"); + ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol"); return false; } diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 6ff6262b56..0194199133 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -277,7 +277,7 @@ void register_gdnative_types() { proc_ptr); if (err != OK) { - ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data()); + ERR_PRINTS("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found"); } else { singleton_gdnatives.push_back(singleton); ((void (*)())proc_ptr)(); |