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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-10-06 22:26:04 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-10-07 15:59:57 +0200
commit9499eef4da14bea59e55fe663ce16fa151ef21f7 (patch)
tree35463d968dc83d79892b0a387fa2654dd9563c90
parent7801fdfedb1298f46c7031ff92deb9c276eec11c (diff)
Document the GDNative singleton method prefix being changeable
This also tweaks error messages to remove hardcoded references to the default `godot_` prefix.
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml2
-rw-r--r--modules/gdnative/gdnative.cpp2
-rw-r--r--modules/gdnative/register_types.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index ae9a00543c..aa48ab44f2 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -39,7 +39,7 @@
[b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
</member>
<member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
- If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]gdnative_singleton[/code] after initializing the library. The library remains loaded as long as Godot is running.
+ If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
[b]Note:[/b] A singleton library cannot be [member reloadable].
</member>
<member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default="&quot;godot_&quot;">
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 783ad4e147..ee9e71d4a0 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -339,7 +339,7 @@ bool GDNative::initialize() {
if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
- ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
+ ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
return false;
}
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 6ff6262b56..0194199133 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -277,7 +277,7 @@ void register_gdnative_types() {
proc_ptr);
if (err != OK) {
- ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
+ ERR_PRINTS("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found");
} else {
singleton_gdnatives.push_back(singleton);
((void (*)())proc_ptr)();