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authorRémi Verschelde <rverschelde@gmail.com>2019-07-10 13:38:20 +0200
committerGitHub <noreply@github.com>2019-07-10 13:38:20 +0200
commit9496e29326ec483a77b1246874623f09d74b9363 (patch)
treebff0931d88832fa80d56941ac837725edb4dfba9
parent63c4d5af72f20e4cdb896adea2b93c4f8e7b23c8 (diff)
parente57d0c8e608707a952c19609974613e53fe4f669 (diff)
Merge pull request #30451 from raphael10241024/fix_outline
Fix DynamicFont outline does not draw using draw_char
-rw-r--r--scene/2d/canvas_item.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 7d1cf957ed..7368efd21a 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -968,6 +968,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const
ERR_FAIL_COND_V(p_char.length() != 1, 0);
ERR_FAIL_COND_V(p_font.is_null(), 0);
+ if (p_font->has_outline()) {
+ p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true);
+ }
return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
}