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authorJuan Linietsky <reduzio@gmail.com>2017-01-14 16:52:16 -0300
committerGitHub <noreply@github.com>2017-01-14 16:52:16 -0300
commit94609305a021305db2a02c63890f9e23c37d0dd8 (patch)
tree43bca91ad666008664b416e2211e3b6d0896c333
parent52666b88b39a91655553ba6ab5bbe47c09861e28 (diff)
parent86789c7071836b802e6edb0538ce6de2b7949c7b (diff)
Merge pull request #6519 from RandomShaper/enhance-tileset
Add modulate (color) to TileSet tiles
-rw-r--r--scene/2d/tile_map.cpp5
-rw-r--r--scene/resources/tile_set.cpp19
-rw-r--r--scene/resources/tile_set.h7
-rw-r--r--tools/editor/plugins/tile_set_editor_plugin.cpp2
4 files changed, 31 insertions, 2 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a7bb53bf63..d6d713920c 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -457,10 +457,11 @@ void TileMap::_update_dirty_quadrants() {
}
+ Color modulate = tile_set->tile_get_modulate(c.id);
if (r==Rect2()) {
- tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose);
+ tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
} else {
- tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose);
+ tex->draw_rect_region(canvas_item,rect,r,modulate,c.transpose);
}
Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 1811dee384..c97682f504 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -48,6 +48,8 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
tile_set_texture_offset(id,p_value);
else if (what=="material")
tile_set_material(id,p_value);
+ else if (what=="modulate")
+ tile_set_modulate(id,p_value);
else if (what=="shape_offset")
tile_set_shape_offset(id,p_value);
else if (what=="region")
@@ -91,6 +93,8 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
r_ret=tile_get_texture_offset(id);
else if (what=="material")
r_ret=tile_get_material(id);
+ else if (what=="modulate")
+ r_ret=tile_get_modulate(id);
else if (what=="shape_offset")
r_ret=tile_get_shape_offset(id);
else if (what=="region")
@@ -124,6 +128,7 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
+ p_list->push_back(PropertyInfo(Variant::COLOR,pre+"modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
@@ -175,6 +180,20 @@ Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{
}
+void TileSet::tile_set_modulate(int p_id,const Color &p_modulate) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].modulate=p_modulate;
+ emit_changed();
+
+}
+
+Color TileSet::tile_get_modulate(int p_id) const{
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id),Color(1,1,1));
+ return tile_map[p_id].modulate;
+}
+
void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index ce40e5ebe3..b80889fc6f 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -52,6 +52,10 @@ class TileSet : public Resource {
Vector2 navigation_polygon_offset;
Ref<NavigationPolygon> navigation_polygon;
Ref<CanvasItemMaterial> material;
+ Color modulate;
+
+ // Default modulate for back-compat
+ explicit Data() : modulate(1,1,1) {}
};
Map<int,Data> tile_map;
@@ -94,6 +98,9 @@ public:
void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material);
Ref<CanvasItemMaterial> tile_get_material(int p_id) const;
+ void tile_set_modulate(int p_id,const Color &p_color);
+ Color tile_get_modulate(int p_id) const;
+
void tile_set_occluder_offset(int p_id,const Vector2& p_offset);
Vector2 tile_get_occluder_offset(int p_id) const;
diff --git a/tools/editor/plugins/tile_set_editor_plugin.cpp b/tools/editor/plugins/tile_set_editor_plugin.cpp
index 34002ee863..bb6236a6d6 100644
--- a/tools/editor/plugins/tile_set_editor_plugin.cpp
+++ b/tools/editor/plugins/tile_set_editor_plugin.cpp
@@ -76,6 +76,8 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
p_library->tile_set_texture(id,texture);
p_library->tile_set_material(id,material);
+ p_library->tile_set_modulate(id,mi->get_modulate());
+
Vector2 phys_offset;
Size2 s;