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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-19 22:36:27 +0100 |
---|---|---|
committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-19 22:38:22 +0100 |
commit | 9421da57ad552e9004e9ca3d739d75b0c1efee03 (patch) | |
tree | 9ff25829822164180c2edfcf847394ecbfa19c22 | |
parent | aa5b99821b23d74eafb49f4b0d2d86fe693a903c (diff) |
C#: Add 'Singleton' property to singleton wrapper class
This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
-rw-r--r-- | modules/mono/editor/bindings_generator.cpp | 8 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono_class.cpp | 10 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono_class.h | 3 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono_utils.cpp | 5 |
4 files changed, 24 insertions, 2 deletions
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 77e9b1f1f4..2161b15591 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -97,7 +97,7 @@ #define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type #define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array" -#define BINDINGS_GENERATOR_VERSION UINT32_C(6) +#define BINDINGS_GENERATOR_VERSION UINT32_C(7) const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n"; @@ -854,6 +854,12 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str if (itype.is_singleton) { // Add the type name and the singleton pointer as static fields + output.push_back(MEMBER_BEGIN "private static Godot.Object singleton;\n"); + output.push_back(MEMBER_BEGIN "public static Godot.Object Singleton\n" INDENT2 "{\n" INDENT3 + "get\n" INDENT3 "{\n" INDENT4 "if (singleton == null)\n" INDENT5 + "singleton = Engine.GetSingleton(" BINDINGS_NATIVE_NAME_FIELD ");\n" INDENT4 + "return singleton;\n" INDENT3 "}\n" INDENT2 "}\n"); + output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \""); output.push_back(itype.name); output.push_back("\";\n"); diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index bf2a84c708..92324d73f9 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -59,8 +59,16 @@ MonoType *GDMonoClass::get_mono_type() { return get_mono_type(mono_class); } -bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const { +uint32_t GDMonoClass::get_flags() const { + return mono_class_get_flags(mono_class); +} +bool GDMonoClass::is_static() const { + uint32_t static_class_flags = MONO_TYPE_ATTR_ABSTRACT | MONO_TYPE_ATTR_SEALED; + return (get_flags() & static_class_flags) == static_class_flags; +} + +bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const { return mono_class_is_assignable_from(mono_class, p_from->mono_class); } diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index 08718ec1a4..4af909450e 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -109,6 +109,9 @@ public: String get_full_name() const; MonoType *get_mono_type(); + uint32_t get_flags() const; + bool is_static() const; + bool is_assignable_from(GDMonoClass *p_from) const; _FORCE_INLINE_ StringName get_namespace() const { return namespace_name; } diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 3b97339fea..6cc1c8afc2 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -374,6 +374,11 @@ GDMonoClass *type_get_proxy_class(const StringName &p_type) { GDMonoClass *klass = GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); + if (klass && klass->is_static()) { + // A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object. + return mono_cache.class_GodotObject; + } + #ifdef TOOLS_ENABLED if (!klass) { return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); |