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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-08-29 07:43:23 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-29 07:43:23 +0200 |
commit | 932ab11dd12e26f0d306df8525abf39e94d8ec93 (patch) | |
tree | a77f6840ba9528f6e8a8dd4d164fbdb62a63dc61 | |
parent | 672ab5dbcbd415c83278337784a25e3c3ae5b4d3 (diff) | |
parent | 230de5bc9cf6caf1c0072ada31e01c1a9b53c17a (diff) |
Merge pull request #10741 from henkz1/android-export
Android Fix export of 32 Bits Framebuffer option
-rw-r--r-- | platform/android/export/export.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index a554785591..8b3a64bbe6 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -1293,7 +1293,7 @@ public: bool export_arm = p_preset->get("architecture/arm"); bool export_arm64 = p_preset->get("architecture/arm64"); - bool use_32_fb = p_preset->get("screen/use_32_bits_view"); + bool use_32_fb = p_preset->get("graphics/32_bits_framebuffer"); bool immersive = p_preset->get("screen/immersive_mode"); bool _signed = p_preset->get("package/signed"); |