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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-16 23:43:37 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-03-09 10:13:09 +0100 |
commit | 92fa3e076fa5442ef410996509eb7514d3372da1 (patch) | |
tree | af69121eb3b8d142b72b8c299d231e544616d6d8 | |
parent | 1238d08d070b03bcd165f98cc5fd639f4c8a749b (diff) |
Document known performance issues with Sprite3D
See https://github.com/godotengine/godot/issues/20855.
-rw-r--r-- | doc/classes/Sprite3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 4c12399761..63958eeb7b 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. + [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D]. </description> <tutorials> </tutorials> |