diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-11-16 22:48:12 +0100 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-11-17 03:14:21 +0100 |
commit | 92ed27d8f66c207125f2fbb9a8c988863d54bf0d (patch) | |
tree | ea82269b6d0eb415c6673ced2b6d30a4e1d5997f | |
parent | 2846ea1ffafddfc447036b37d255f72cb278b677 (diff) |
[MP] Improve network profiler.
Fix RPC profiler and add average RPC size.
Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
-rw-r--r-- | modules/multiplayer/editor/editor_network_profiler.cpp | 10 | ||||
-rw-r--r-- | modules/multiplayer/editor/editor_network_profiler.h | 2 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_debugger.cpp | 26 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_debugger.h | 2 | ||||
-rw-r--r-- | modules/multiplayer/scene_cache_interface.cpp | 8 | ||||
-rw-r--r-- | modules/multiplayer/scene_multiplayer.cpp | 41 | ||||
-rw-r--r-- | modules/multiplayer/scene_multiplayer.h | 13 | ||||
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 5 | ||||
-rw-r--r-- | modules/multiplayer/scene_rpc_interface.cpp | 21 | ||||
-rw-r--r-- | modules/multiplayer/scene_rpc_interface.h | 5 |
10 files changed, 72 insertions, 61 deletions
diff --git a/modules/multiplayer/editor/editor_network_profiler.cpp b/modules/multiplayer/editor/editor_network_profiler.cpp index a7e5b80b66..c78b32ed49 100644 --- a/modules/multiplayer/editor/editor_network_profiler.cpp +++ b/modules/multiplayer/editor/editor_network_profiler.cpp @@ -67,8 +67,8 @@ void EditorNetworkProfiler::_update_frame() { } node->set_text(0, E.value.node_path); - node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc)); - node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc)); + node->set_text(1, E.value.incoming_rpc == 0 ? "-" : vformat(TTR("%d (%s)"), E.value.incoming_rpc, String::humanize_size(E.value.incoming_size))); + node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : vformat(TTR("%d (%s)"), E.value.outgoing_rpc, String::humanize_size(E.value.outgoing_size))); } } @@ -99,6 +99,12 @@ void EditorNetworkProfiler::add_node_frame_data(const RPCNodeInfo p_frame) { nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc; nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc; } + if (p_frame.incoming_rpc) { + nodes_data[p_frame.node].incoming_size = p_frame.incoming_size / p_frame.incoming_rpc; + } + if (p_frame.outgoing_rpc) { + nodes_data[p_frame.node].outgoing_size = p_frame.outgoing_size / p_frame.outgoing_rpc; + } if (frame_delay->is_stopped()) { frame_delay->set_wait_time(0.1); diff --git a/modules/multiplayer/editor/editor_network_profiler.h b/modules/multiplayer/editor/editor_network_profiler.h index 98d12e3c0a..65d08dcd56 100644 --- a/modules/multiplayer/editor/editor_network_profiler.h +++ b/modules/multiplayer/editor/editor_network_profiler.h @@ -66,7 +66,7 @@ protected: static void _bind_methods(); public: - void add_node_frame_data(const RPCNodeInfo p_frame); + void add_node_frame_data(RPCNodeInfo p_frame); void set_bandwidth(int p_incoming, int p_outgoing); bool is_profiling(); diff --git a/modules/multiplayer/multiplayer_debugger.cpp b/modules/multiplayer/multiplayer_debugger.cpp index 3d22af04dc..f6d22b1637 100644 --- a/modules/multiplayer/multiplayer_debugger.cpp +++ b/modules/multiplayer/multiplayer_debugger.cpp @@ -126,12 +126,14 @@ void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_ Array MultiplayerDebugger::RPCFrame::serialize() { Array arr; - arr.push_back(infos.size() * 4); + arr.push_back(infos.size() * 6); for (int i = 0; i < infos.size(); ++i) { arr.push_back(uint64_t(infos[i].node)); arr.push_back(infos[i].node_path); arr.push_back(infos[i].incoming_rpc); + arr.push_back(infos[i].incoming_size); arr.push_back(infos[i].outgoing_rpc); + arr.push_back(infos[i].outgoing_size); } return arr; } @@ -139,15 +141,18 @@ Array MultiplayerDebugger::RPCFrame::serialize() { bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) { ERR_FAIL_COND_V(p_arr.size() < 1, false); uint32_t size = p_arr[0]; - ERR_FAIL_COND_V(size % 4, false); + ERR_FAIL_COND_V(size % 6, false); ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); - infos.resize(size / 4); + infos.resize(size / 6); int idx = 1; - for (uint32_t i = 0; i < size / 4; ++i) { + for (uint32_t i = 0; i < size / 6; i++) { infos.write[i].node = uint64_t(p_arr[idx]); infos.write[i].node_path = p_arr[idx + 1]; infos.write[i].incoming_rpc = p_arr[idx + 2]; - infos.write[i].outgoing_rpc = p_arr[idx + 3]; + infos.write[i].incoming_size = p_arr[idx + 3]; + infos.write[i].outgoing_rpc = p_arr[idx + 4]; + infos.write[i].outgoing_size = p_arr[idx + 5]; + idx += 6; } return true; } @@ -159,8 +164,6 @@ void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) { rpc_node_data.insert(p_node, RPCNodeInfo()); rpc_node_data[p_node].node = p_node; rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); - rpc_node_data[p_node].incoming_rpc = 0; - rpc_node_data[p_node].outgoing_rpc = 0; } void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) { @@ -168,15 +171,18 @@ void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts } void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) { - ERR_FAIL_COND(p_data.size() < 2); - const ObjectID id = p_data[0]; - const String what = p_data[1]; + ERR_FAIL_COND(p_data.size() != 3); + const String what = p_data[0]; + const ObjectID id = p_data[1]; + const int size = p_data[2]; init_node(id); RPCNodeInfo &info = rpc_node_data[id]; if (what == "rpc_in") { info.incoming_rpc++; + info.incoming_size += size; } else if (what == "rpc_out") { info.outgoing_rpc++; + info.outgoing_size += size; } } diff --git a/modules/multiplayer/multiplayer_debugger.h b/modules/multiplayer/multiplayer_debugger.h index 4efd1da016..c8acd2eeb4 100644 --- a/modules/multiplayer/multiplayer_debugger.h +++ b/modules/multiplayer/multiplayer_debugger.h @@ -41,7 +41,9 @@ public: ObjectID node; String node_path; int incoming_rpc = 0; + int incoming_size = 0; int outgoing_rpc = 0; + int outgoing_size = 0; }; struct RPCFrame { diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp index 7df9b95b30..f0da4f9dfc 100644 --- a/modules/multiplayer/scene_cache_interface.cpp +++ b/modules/multiplayer/scene_cache_interface.cpp @@ -99,10 +99,6 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND(multiplayer_peer.is_null()); -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size()); -#endif - multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); multiplayer->send_command(p_from, packet.ptr(), packet.size()); @@ -155,10 +151,6 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG); -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size() * p_peers.size()); -#endif - Error err = OK; for (int peer_id : p_peers) { multiplayer_peer->set_transfer_channel(0); diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp index db7c5037cd..93089cd50a 100644 --- a/modules/multiplayer/scene_multiplayer.cpp +++ b/modules/multiplayer/scene_multiplayer.cpp @@ -40,12 +40,12 @@ #endif #ifdef DEBUG_ENABLED -void SceneMultiplayer::profile_bandwidth(const String &p_inout, int p_size) { +_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) { if (EngineDebugger::is_profiling("multiplayer")) { Array values; - values.push_back(p_inout); + values.push_back(p_what); values.push_back(OS::get_singleton()->get_ticks_msec()); - values.push_back(p_size); + values.push_back(p_value); EngineDebugger::profiler_add_frame_data("multiplayer", values); } } @@ -91,6 +91,10 @@ Error SceneMultiplayer::poll() { Error err = multiplayer_peer->get_packet(&packet, len); ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Error getting packet! %d", err)); +#ifdef DEBUG_ENABLED + _profile_bandwidth("in", len); +#endif + if (pending_peers.has(sender)) { if (pending_peers[sender].local) { // If the auth is over, admit the peer at the first packet. @@ -220,10 +224,6 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via SceneMultiplayer.set_root_path before using it."); ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); -#ifdef DEBUG_ENABLED - profile_bandwidth("in", p_packet_len); -#endif - // Extract the `packet_type` from the LSB three bits: uint8_t packet_type = p_packet[0] & CMD_MASK; @@ -258,6 +258,13 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int } } +#ifdef DEBUG_ENABLED +_FORCE_INLINE_ Error SceneMultiplayer::_send(const uint8_t *p_packet, int p_packet_len) { + _profile_bandwidth("out", p_packet_len); + return multiplayer_peer->put_packet(p_packet, p_packet_len); +} +#endif + Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_packet_len) { if (server_relay && get_unique_id() != 1 && p_to != 1 && multiplayer_peer->is_server_relay_supported()) { // Send relay packet. @@ -268,19 +275,19 @@ Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_pa relay_buffer->put_data(p_packet, p_packet_len); multiplayer_peer->set_target_peer(1); const Vector<uint8_t> data = relay_buffer->get_data_array(); - return multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position()); + return _send(data.ptr(), relay_buffer->get_position()); } if (p_to > 0) { ERR_FAIL_COND_V(!connected_peers.has(p_to), ERR_BUG); multiplayer_peer->set_target_peer(p_to); - return multiplayer_peer->put_packet(p_packet, p_packet_len); + return _send(p_packet, p_packet_len); } else { for (const int &pid : connected_peers) { if (p_to && pid == -p_to) { continue; } multiplayer_peer->set_target_peer(pid); - multiplayer_peer->put_packet(p_packet, p_packet_len); + _send(p_packet, p_packet_len); } return OK; } @@ -319,7 +326,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p multiplayer_peer->set_transfer_channel(p_channel); if (peer > 0) { multiplayer_peer->set_target_peer(peer); - multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position()); + _send(data.ptr(), relay_buffer->get_position()); } else { for (const int &P : connected_peers) { // Not to sender, nor excluded. @@ -327,7 +334,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p continue; } multiplayer_peer->set_target_peer(P); - multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position()); + _send(data.ptr(), relay_buffer->get_position()); } } if (peer == 0 || peer == -1) { @@ -373,11 +380,11 @@ void SceneMultiplayer::_admit_peer(int p_id) { // Send new peer to already connected. encode_uint32(p_id, &buf[2]); multiplayer_peer->set_target_peer(P); - multiplayer_peer->put_packet(buf, sizeof(buf)); + _send(buf, sizeof(buf)); // Send already connected to new peer. encode_uint32(P, &buf[2]); multiplayer_peer->set_target_peer(p_id); - multiplayer_peer->put_packet(buf, sizeof(buf)); + _send(buf, sizeof(buf)); } } @@ -412,7 +419,7 @@ void SceneMultiplayer::_del_peer(int p_id) { continue; } multiplayer_peer->set_target_peer(P); - multiplayer_peer->put_packet(buf, sizeof(buf)); + _send(buf, sizeof(buf)); } } @@ -468,7 +475,7 @@ Error SceneMultiplayer::send_auth(int p_to, Vector<uint8_t> p_data) { multiplayer_peer->set_target_peer(p_to); multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); - return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 2); + return _send(packet_cache.ptr(), p_data.size() + 2); } Error SceneMultiplayer::complete_auth(int p_peer) { @@ -478,7 +485,7 @@ Error SceneMultiplayer::complete_auth(int p_peer) { pending_peers[p_peer].local = true; // Notify the remote peer that the authentication has completed. uint8_t buf[2] = { NETWORK_COMMAND_SYS, SYS_COMMAND_AUTH }; - Error err = multiplayer_peer->put_packet(buf, 2); + Error err = _send(buf, 2); // The remote peer already reported the authentication as completed, so admit the peer. // May generate new packets, so it must happen after sending confirmation. if (pending_peers[p_peer].remote) { diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h index b0ecc48f8c..da8c762134 100644 --- a/modules/multiplayer/scene_multiplayer.h +++ b/modules/multiplayer/scene_multiplayer.h @@ -103,6 +103,15 @@ private: Ref<SceneReplicationInterface> replicator; Ref<SceneRPCInterface> rpc; +#ifdef DEBUG_ENABLED + _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value); + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles. +#else + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) { + return multiplayer_peer->put_packet(p_packet, p_packet_len); + } +#endif + protected: static void _bind_methods(); @@ -163,10 +172,6 @@ public: Ref<SceneCacheInterface> get_path_cache() { return cache; } -#ifdef DEBUG_ENABLED - void profile_bandwidth(const String &p_inout, int p_size); -#endif - SceneMultiplayer(); ~SceneMultiplayer(); }; diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index f1bab7327a..bc7eaba6d4 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -362,13 +362,8 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) { ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", p_size); -#endif - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); peer->set_transfer_channel(0); peer->set_transfer_mode(p_reliable ? MultiplayerPeer::TRANSFER_MODE_RELIABLE : MultiplayerPeer::TRANSFER_MODE_UNRELIABLE); diff --git a/modules/multiplayer/scene_rpc_interface.cpp b/modules/multiplayer/scene_rpc_interface.cpp index acc113c901..bfb1623077 100644 --- a/modules/multiplayer/scene_rpc_interface.cpp +++ b/modules/multiplayer/scene_rpc_interface.cpp @@ -52,16 +52,15 @@ #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT) #ifdef DEBUG_ENABLED -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) { +_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) { if (EngineDebugger::is_profiling("rpc")) { Array values; - values.push_back(p_id); values.push_back(p_what); + values.push_back(p_id); + values.push_back(p_size); EngineDebugger::profiler_add_frame_data("rpc", values); } } -#else -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {} #endif // Returns the packet size stripping the node path added when the node is not yet cached. @@ -277,7 +276,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i argp.resize(argc); #ifdef DEBUG_ENABLED - _profile_node_data("rpc_in", p_node->get_instance_id()); + _profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len); #endif int out; @@ -399,13 +398,13 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con ERR_FAIL_COND(node_id_compression > 3); ERR_FAIL_COND(name_id_compression > 1); - // We can now set the meta - packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); - #ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", ofs); + _profile_node_data("rpc_out", p_from->get_instance_id(), ofs); #endif + // We can now set the meta + packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); + // Take chance and set transfer mode, since all send methods will use it. peer->set_transfer_channel(p_config.channel); peer->set_transfer_mode(p_config.transfer_mode); @@ -477,10 +476,6 @@ Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_ } if (p_peer_id != caller_id) { -#ifdef DEBUG_ENABLED - _profile_node_data("rpc_out", node->get_instance_id()); -#endif - _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); } diff --git a/modules/multiplayer/scene_rpc_interface.h b/modules/multiplayer/scene_rpc_interface.h index aa9be525a2..800293714c 100644 --- a/modules/multiplayer/scene_rpc_interface.h +++ b/modules/multiplayer/scene_rpc_interface.h @@ -81,8 +81,11 @@ private: HashMap<ObjectID, RPCConfigCache> rpc_cache; +#ifdef DEBUG_ENABLED + _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size); +#endif + protected: - _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id); void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); |