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authorRémi Verschelde <rverschelde@gmail.com>2019-08-27 09:48:54 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-08-27 09:48:54 +0200
commit92ead83913e1280ebb89df12e1dfb2f8737b0f3e (patch)
treea5d001cd603ed9fb3dfcd5525500c0572ed53f4a
parent9650531bc588dd7330aca0003dea77113dbd29a3 (diff)
Mono: Fix OSX build due to invalid function call
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 7db1090e2a..cd1ca2a2c7 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -271,7 +271,7 @@ MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
#ifdef OSX_ENABLED
String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
- return (MonoBoolean)osx_is_app_bundle_installed;
+ return (MonoBoolean)osx_is_app_bundle_installed(bundle_id);
#else
(void)p_bundle_id; // UNUSED
return (MonoBoolean) false;