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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-12 16:49:57 +0100
committerGitHub <noreply@github.com>2022-01-12 16:49:57 +0100
commit929f483ca02e881fb9d0356d784858908886aeed (patch)
treeb66bbc04ba5c43c569f41255daa2a6489c50d295
parentcd93bb913040cc06dd49ade51cd7d367b433a9ce (diff)
parent1b59818fb3409a86c6dabf472949b1061cb270b7 (diff)
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
-rw-r--r--doc/classes/SpriteBase3D.xml3
-rw-r--r--scene/3d/sprite_3d.cpp15
-rw-r--r--scene/3d/sprite_3d.h4
3 files changed, 0 insertions, 22 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 32abd1caea..48d27ee0c0 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -66,9 +66,6 @@
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
</member>
- <member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
- The objects' visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
- </member>
<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
The size of one pixel's width on the sprite to scale it in 3D.
</member>
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 2b4ddce0e2..a37fce9469 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -141,15 +141,6 @@ real_t SpriteBase3D::get_pixel_size() const {
return pixel_size;
}
-void SpriteBase3D::set_opacity(float p_amount) {
- opacity = p_amount;
- _queue_update();
-}
-
-float SpriteBase3D::get_opacity() const {
- return opacity;
-}
-
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
@@ -295,9 +286,6 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
- ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity);
- ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity);
-
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
@@ -324,7 +312,6 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
ADD_GROUP("Flags", "");
@@ -468,7 +455,6 @@ void Sprite3D::_draw() {
}
Color color = _get_color_accum();
- color.a *= get_opacity();
real_t pixel_size = get_pixel_size();
@@ -837,7 +823,6 @@ void AnimatedSprite3D::_draw() {
}
Color color = _get_color_accum();
- color.a *= get_opacity();
real_t pixel_size = get_pixel_size();
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 6a61219edf..985103e190 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -69,7 +69,6 @@ private:
bool vflip = false;
Color modulate = Color(1, 1, 1, 1);
- float opacity = 1.0;
Vector3::Axis axis = Vector3::AXIS_Z;
real_t pixel_size = 0.01;
@@ -121,9 +120,6 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- void set_opacity(float p_amount);
- float get_opacity() const;
-
void set_pixel_size(real_t p_amount);
real_t get_pixel_size() const;