summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorIgnacio Etcheverry <neikeq@users.noreply.github.com>2017-10-05 19:42:22 +0200
committerGitHub <noreply@github.com>2017-10-05 19:42:22 +0200
commit928efe06d672d8afeb595f75878746a51e4dc2ce (patch)
tree552e08e25c57ba021a273780ac6fca4aed5f5c1c
parentb9b9a9f86ee4f0905629259d3e63e6d97e7b3e3b (diff)
parent1d309439cbdaa21a75731bd8db28217690e829a2 (diff)
Merge pull request #11845 from neikeq/music-is-overrated
- Fixed uninitialized local - Improved msbuild search on Unix platforms - Add C# script to csproj when attaching it to an object
-rw-r--r--modules/mono/csharp_script.cpp59
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs10
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs5
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs4
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp54
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp7
6 files changed, 111 insertions, 28 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 67b4e67e2b..5301ea72b4 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -50,6 +50,21 @@
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
+static bool _create_project_solution_if_needed() {
+
+ String sln_path = GodotSharpDirs::get_project_sln_path();
+ String csproj_path = GodotSharpDirs::get_project_csproj_path();
+
+ if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
+ // A solution does not yet exist, create a new one
+
+ CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
+ return GodotSharpEditor::get_singleton()->call("_create_project_solution");
+ }
+
+ return true;
+}
+
CSharpLanguage *CSharpLanguage::singleton = NULL;
String CSharpLanguage::get_name() const {
@@ -1359,7 +1374,18 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
bool CSharpScript::can_instance() const {
- // TODO does the second condition even make sense?
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (_create_project_solution_if_needed()) {
+ CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
+ "Compile",
+ ProjectSettings::get_singleton()->globalize_path(get_path()));
+ } else {
+ ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
+ }
+ }
+#endif
+
return valid || (!tool && !ScriptServer::is_scripting_enabled());
}
@@ -1545,6 +1571,18 @@ Error CSharpScript::reload(bool p_keep_state) {
if (project_assembly) {
script_class = project_assembly->get_object_derived_class(name);
+
+ if (!script_class) {
+ ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
+ }
+#ifdef DEBUG_ENABLED
+ else if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
+ script_class->get_name() + " for script " + get_path() + "\n")
+ .utf8());
+ }
+#endif
+
valid = script_class != NULL;
if (script_class) {
@@ -1791,21 +1829,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
if (!FileAccess::exists(p_path)) {
// The file does not yet exists, let's assume the user just created this script
- String sln_path = GodotSharpDirs::get_project_sln_path();
- String csproj_path = GodotSharpDirs::get_project_csproj_path();
-
- if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
- // A solution does not yet exist, create a new one
-
- CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
- GodotSharpEditor::get_singleton()->call("_create_project_solution");
- }
-
- // Add the file to the C# project
- if (FileAccess::exists(csproj_path)) {
- CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path));
+ if (_create_project_solution_if_needed()) {
+ CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
+ "Compile",
+ ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
- ERR_PRINT("C# project not found!");
+ ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
}
}
#endif
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 256e64ddde..329b6d2008 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -19,7 +19,15 @@ namespace GodotSharpTools.Build
private static string MSBuildPath
{
- get { return godot_icall_BuildInstance_get_MSBuildPath(); }
+ get
+ {
+ string ret = godot_icall_BuildInstance_get_MSBuildPath();
+
+ if (ret == null)
+ throw new FileNotFoundException("Cannot find the MSBuild executable.");
+
+ return ret;
+ }
}
private string solution;
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
index 6a97731539..f00ec5a2ad 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
@@ -27,12 +27,15 @@ namespace GodotSharpTools.Project
return false;
}
- public static void AddItemChecked(this ProjectRootElement root, string itemType, string include)
+ public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
{
if (!root.HasItem(itemType, include))
{
root.AddItem(itemType, include);
+ return true;
}
+
+ return false;
}
public static Guid GetGuid(this ProjectRootElement root)
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
index a50b4fb064..6889ea715f 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
@@ -10,8 +10,8 @@ namespace GodotSharpTools.Project
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
- root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"));
- root.Save();
+ if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")))
+ root.Save();
}
}
}
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index e7d9c83421..bb4756e490 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -29,13 +29,14 @@
/*************************************************************************/
#include "godotsharp_builds.h"
+#include "main/main.h"
+
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "godotsharp_editor.h"
-#include "main/main.h"
void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
@@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *
GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
}
+#ifdef UNIX_ENABLED
+String _find_build_engine_on_unix(const String &p_name) {
+ String ret = path_which(p_name);
+
+ if (ret.length())
+ return ret;
+
+ const char *locations[] = {
+#ifdef OSX_ENABLED
+ "/Library/Frameworks/Mono.framework/Versions/Current/bin/",
+#endif
+ "/opt/novell/mono/bin/"
+ };
+
+ for (int i = 0; i < sizeof(locations) / sizeof(char); i++) {
+ String location = locations[i];
+
+ if (FileAccess::exists(location + p_name)) {
+ return location;
+ }
+ }
+
+ return String();
+}
+#endif
+
MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED)
switch (build_tool) {
case GodotSharpBuilds::MSBUILD: {
static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
@@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
ERR_EXPLAIN("You don't deserve to live");
CRASH_NOW();
}
-#else
- static bool msbuild_found = path_which("msbuild").length();
-
- if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) {
- WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
+#elif defined(UNIX_ENABLED)
+ static String msbuild_path = _find_build_engine_on_unix("msbuild");
+ static String xbuild_path = _find_build_engine_on_unix("xbuild");
+
+ if (build_tool != GodotSharpBuilds::XBUILD) {
+ if (msbuild_path.empty()) {
+ WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
+ return NULL;
+ }
+ } else {
+ if (xbuild_path.empty()) {
+ WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
+ return NULL;
+ }
}
- return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild");
+ return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+#else
+ return NULL;
#endif
}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 77f01842bb..d0b5b12d4b 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -31,6 +31,7 @@
#include <mono/metadata/mono-config.h>
#include <mono/metadata/mono-debug.h>
+#include <mono/metadata/mono-gc.h>
#include "os/dir_access.h"
#include "os/file_access.h"
@@ -272,7 +273,7 @@ bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
if (OS::get_singleton()->is_stdout_verbose())
OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8());
- MonoImageOpenStatus status;
+ MonoImageOpenStatus status = MONO_IMAGE_OK;
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false);
mono_assembly_name_free(aname);
@@ -438,10 +439,14 @@ Error GDMono::_unload_scripts_domain() {
if (mono_domain_get() != root_domain)
mono_domain_set(root_domain, true);
+ mono_gc_collect(mono_gc_max_generation());
+
finalizing_scripts_domain = true;
mono_domain_finalize(scripts_domain, 2000);
finalizing_scripts_domain = false;
+ mono_gc_collect(mono_gc_max_generation());
+
_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
api_assembly = NULL;