diff options
author | Ignacio Etcheverry <neikeq@users.noreply.github.com> | 2017-10-05 19:42:22 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-10-05 19:42:22 +0200 |
commit | 928efe06d672d8afeb595f75878746a51e4dc2ce (patch) | |
tree | 552e08e25c57ba021a273780ac6fca4aed5f5c1c | |
parent | b9b9a9f86ee4f0905629259d3e63e6d97e7b3e3b (diff) | |
parent | 1d309439cbdaa21a75731bd8db28217690e829a2 (diff) |
Merge pull request #11845 from neikeq/music-is-overrated
- Fixed uninitialized local
- Improved msbuild search on Unix platforms
- Add C# script to csproj when attaching it to an object
-rw-r--r-- | modules/mono/csharp_script.cpp | 59 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | 10 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs | 5 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs | 4 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 54 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 7 |
6 files changed, 111 insertions, 28 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 67b4e67e2b..5301ea72b4 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -50,6 +50,21 @@ #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var) +static bool _create_project_solution_if_needed() { + + String sln_path = GodotSharpDirs::get_project_sln_path(); + String csproj_path = GodotSharpDirs::get_project_csproj_path(); + + if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { + // A solution does not yet exist, create a new one + + CRASH_COND(GodotSharpEditor::get_singleton() == NULL); + return GodotSharpEditor::get_singleton()->call("_create_project_solution"); + } + + return true; +} + CSharpLanguage *CSharpLanguage::singleton = NULL; String CSharpLanguage::get_name() const { @@ -1359,7 +1374,18 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) { bool CSharpScript::can_instance() const { - // TODO does the second condition even make sense? +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(get_path())); + } else { + ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created."); + } + } +#endif + return valid || (!tool && !ScriptServer::is_scripting_enabled()); } @@ -1545,6 +1571,18 @@ Error CSharpScript::reload(bool p_keep_state) { if (project_assembly) { script_class = project_assembly->get_object_derived_class(name); + + if (!script_class) { + ERR_PRINTS("Cannot find class " + name + " for script " + get_path()); + } +#ifdef DEBUG_ENABLED + else if (OS::get_singleton()->is_stdout_verbose()) { + OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." + + script_class->get_name() + " for script " + get_path() + "\n") + .utf8()); + } +#endif + valid = script_class != NULL; if (script_class) { @@ -1791,21 +1829,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r if (!FileAccess::exists(p_path)) { // The file does not yet exists, let's assume the user just created this script - String sln_path = GodotSharpDirs::get_project_sln_path(); - String csproj_path = GodotSharpDirs::get_project_csproj_path(); - - if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { - // A solution does not yet exist, create a new one - - CRASH_COND(GodotSharpEditor::get_singleton() == NULL); - GodotSharpEditor::get_singleton()->call("_create_project_solution"); - } - - // Add the file to the C# project - if (FileAccess::exists(csproj_path)) { - CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path)); + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(p_path)); } else { - ERR_PRINT("C# project not found!"); + ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created."); } } #endif diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 256e64ddde..329b6d2008 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -19,7 +19,15 @@ namespace GodotSharpTools.Build private static string MSBuildPath { - get { return godot_icall_BuildInstance_get_MSBuildPath(); } + get + { + string ret = godot_icall_BuildInstance_get_MSBuildPath(); + + if (ret == null) + throw new FileNotFoundException("Cannot find the MSBuild executable."); + + return ret; + } } private string solution; diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs index 6a97731539..f00ec5a2ad 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs @@ -27,12 +27,15 @@ namespace GodotSharpTools.Project return false; } - public static void AddItemChecked(this ProjectRootElement root, string itemType, string include) + public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include) { if (!root.HasItem(itemType, include)) { root.AddItem(itemType, include); + return true; } + + return false; } public static Guid GetGuid(this ProjectRootElement root) diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs index a50b4fb064..6889ea715f 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs @@ -10,8 +10,8 @@ namespace GodotSharpTools.Project { var dir = Directory.GetParent(projectPath).FullName; var root = ProjectRootElement.Open(projectPath); - root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")); - root.Save(); + if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"))) + root.Save(); } } } diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index e7d9c83421..bb4756e490 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -29,13 +29,14 @@ /*************************************************************************/ #include "godotsharp_builds.h" +#include "main/main.h" + #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" #include "bindings_generator.h" #include "godotsharp_editor.h" -#include "main/main.h" void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) { @@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString * GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code); } +#ifdef UNIX_ENABLED +String _find_build_engine_on_unix(const String &p_name) { + String ret = path_which(p_name); + + if (ret.length()) + return ret; + + const char *locations[] = { +#ifdef OSX_ENABLED + "/Library/Frameworks/Mono.framework/Versions/Current/bin/", +#endif + "/opt/novell/mono/bin/" + }; + + for (int i = 0; i < sizeof(locations) / sizeof(char); i++) { + String location = locations[i]; + + if (FileAccess::exists(location + p_name)) { + return location; + } + } + + return String(); +} +#endif + MonoString *godot_icall_BuildInstance_get_MSBuildPath() { GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))); -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) switch (build_tool) { case GodotSharpBuilds::MSBUILD: { static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path(); @@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { ERR_EXPLAIN("You don't deserve to live"); CRASH_NOW(); } -#else - static bool msbuild_found = path_which("msbuild").length(); - - if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) { - WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); +#elif defined(UNIX_ENABLED) + static String msbuild_path = _find_build_engine_on_unix("msbuild"); + static String xbuild_path = _find_build_engine_on_unix("xbuild"); + + if (build_tool != GodotSharpBuilds::XBUILD) { + if (msbuild_path.empty()) { + WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); + return NULL; + } + } else { + if (xbuild_path.empty()) { + WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool')."); + return NULL; + } } - return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild"); + return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path); +#else + return NULL; #endif } diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 77f01842bb..d0b5b12d4b 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -31,6 +31,7 @@ #include <mono/metadata/mono-config.h> #include <mono/metadata/mono-debug.h> +#include <mono/metadata/mono-gc.h> #include "os/dir_access.h" #include "os/file_access.h" @@ -272,7 +273,7 @@ bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) { if (OS::get_singleton()->is_stdout_verbose()) OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8()); - MonoImageOpenStatus status; + MonoImageOpenStatus status = MONO_IMAGE_OK; MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8()); MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false); mono_assembly_name_free(aname); @@ -438,10 +439,14 @@ Error GDMono::_unload_scripts_domain() { if (mono_domain_get() != root_domain) mono_domain_set(root_domain, true); + mono_gc_collect(mono_gc_max_generation()); + finalizing_scripts_domain = true; mono_domain_finalize(scripts_domain, 2000); finalizing_scripts_domain = false; + mono_gc_collect(mono_gc_max_generation()); + _domain_assemblies_cleanup(mono_domain_get_id(scripts_domain)); api_assembly = NULL; |