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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-18 21:35:46 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-18 21:35:46 +0200 |
commit | 9276c65522de6396e45d2dc01fdc17120f9bea0f (patch) | |
tree | 9602b973c9dc6aebda4139bee0fae4e1994acf52 | |
parent | 2b499e1987b1dd373c7ff3fd0a6895765662c36b (diff) | |
parent | c2b0a873c24d74798b19a2636546b5a26be165bf (diff) |
Merge pull request #62265 from d-robbins/specular_shininess_used
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index aa19826953..8a8d79b3f7 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1378,6 +1378,7 @@ MaterialStorage::MaterialStorage() { actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n"; + actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n"; actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index b87b189d53..4b8debd40a 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2431,6 +2431,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n"; + actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n"; actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; |