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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-04-04 02:30:05 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-24 16:28:26 +0200
commit9253f415b3407e1dc96a7b4cb0bbd28ed9fcf991 (patch)
treea31f447a188b3d4fef00504ddb099820fc7295b9
parent214ad50498deac45a805e5612fbf4290dc3575b7 (diff)
Fix `get_test_texture()` returning an almost fully white texture
The texture's appearance is now similar to the texture that was displayed on the TestCube node in Godot 2.x. (cherry picked from commit e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37)
-rw-r--r--servers/rendering_server.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 3d0443b494..8380558e1c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -140,9 +140,9 @@ RID RenderingServer::get_test_texture() {
c.b = y;
}
- w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
- w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
- w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255));
}
}
}