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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-11 15:47:07 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-11 15:47:07 +0100 |
commit | 920715b97db4f3d63dfdc0f38141ce842a9bad63 (patch) | |
tree | 969d5a91511826da751f7d0160cf008986c5867b | |
parent | 9135e6151270118bfab5d40889ac3b1caeba4ce7 (diff) | |
parent | 1bdde70dd083f7a967681f34edca34f2dc3668d8 (diff) |
Merge pull request #15571 from RandomShaper/fix-crash-save-branch
Fix crash on save-branch-as-scene
-rw-r--r-- | editor/scene_tree_dock.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index d8d44a635a..b1b65952f4 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -237,13 +237,20 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) Node *parent = base->get_parent(); int pos = base->get_index(); - memdelete(base); + parent->remove_child(base); parent->add_child(instanced_scene); parent->move_child(instanced_scene, pos); instanced_scene->set_owner(edited_scene); editor_selection->clear(); editor_selection->add_node(instanced_scene); scene_tree->set_selected(instanced_scene); + + // Delete the node as late as possible because before another one is selected + // an editor plugin could be referencing it to do something with it before + // switching to another (or to none); and since some steps of changing the + // editor state are deferred, the safest thing is to do this is as the last + // step of this function and also by enqueing instead of memdelete()-ing it here + base->queue_delete(); } bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { |