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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-01-25 23:44:00 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-01-25 23:44:32 +0100
commit91e2d699b4c40b5fe65fc39bc14e32cee7bd0286 (patch)
treec7a35a42aa996f5f8b4af613b79a647580c64b6e
parent10d22a4b35b33ad89f626c261ef7f1aeae81daf3 (diff)
Silence `warp_mouse()` warning in favor of documentation
This warning was spammed in the Android editor when using the navigation joysticks in the 3D viewport when the finger slid over the viewport's edges.
-rw-r--r--doc/classes/Control.xml1
-rw-r--r--doc/classes/DisplayServer.xml1
-rw-r--r--doc/classes/Input.xml1
-rw-r--r--doc/classes/Viewport.xml1
-rw-r--r--servers/display_server.cpp1
5 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 7082eff97d..6f665ff98a 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -895,6 +895,7 @@
<param index="0" name="position" type="Vector2" />
<description>
Moves the mouse cursor to [param position], relative to [member position] of this [Control].
+ [b]Note:[/b] [method warp_mouse] is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
</description>
</method>
</methods>
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index b77ec4c517..b0657cab90 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1090,6 +1090,7 @@
<param index="0" name="position" type="Vector2i" />
<description>
Sets the mouse cursor position to the given [param position] relative to an origin at the upper left corner of the currently focused game Window Manager window.
+ [b]Note:[/b] [method warp_mouse] is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
</description>
</method>
<method name="window_can_draw" qualifiers="const">
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 3b0cfb3825..70e629974d 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -375,6 +375,7 @@
<description>
Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the currently focused Window Manager game window.
Mouse position is clipped to the limits of the screen resolution, or to the limits of the game window if [enum MouseMode] is set to [constant MOUSE_MODE_CONFINED] or [constant MOUSE_MODE_CONFINED_HIDDEN].
+ [b]Note:[/b] [method warp_mouse] is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
</description>
</method>
</methods>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 236d34383f..84d3d818c3 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -210,6 +210,7 @@
<param index="0" name="position" type="Vector2" />
<description>
Moves the mouse pointer to the specified position in this [Viewport] using the coordinate system of this [Viewport].
+ [b]Note:[/b] [method warp_mouse] is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
</description>
</method>
</methods>
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 39f14439f4..11bbd9dae2 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -344,7 +344,6 @@ DisplayServer::MouseMode DisplayServer::mouse_get_mode() const {
}
void DisplayServer::warp_mouse(const Point2i &p_position) {
- WARN_PRINT("Mouse warping is not supported by this display server.");
}
Point2i DisplayServer::mouse_get_position() const {