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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-31 10:13:02 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-31 10:15:36 +0100 |
commit | 91adb58d3de1cb22196203d0184374ff034bf950 (patch) | |
tree | a556b577cbfb7d58536cf26619e8426d23eda39b | |
parent | 2b82997052ad0c37cdae53ecaf2ca9dab85b5244 (diff) |
Add screenshot to the README
3D scene courtesy of @fracteed.
-rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -26,6 +26,8 @@ Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. +![Screenshot of a 3D scene in Godot Engine](http://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg) + ### Getting the engine #### Binary downloads |