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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-29 08:10:47 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-29 08:10:47 +0200 |
commit | 916f4c3b6349ac4d637eb17854422233d850a32b (patch) | |
tree | 1ee21460315e1d3c48ce42c2ca89d96105f0d797 | |
parent | ce01bf22be45e8f01639d12c8e23235e3412c0f5 (diff) | |
parent | ba90778f1cb670db34e3d51923456e90b29fa1c4 (diff) |
Merge pull request #60608 from timothyqiu/fallback-icon
Load fallback icon for custom class when no icon available
-rw-r--r-- | editor/editor_node.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 113f01caae..3d52686378 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4128,7 +4128,10 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p // We've reached a native class, use its icon. String base_type; script->get_language()->get_global_class_name(script->get_path(), &base_type); - return gui_base->get_theme_icon(base_type, "EditorIcons"); + if (gui_base->has_theme_icon(base_type, "EditorIcons")) { + return gui_base->get_theme_icon(base_type, "EditorIcons"); + } + return gui_base->get_theme_icon(p_fallback, "EditorIcons"); } script = base_script; class_name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); |