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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2022-08-24 19:54:32 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-24 19:54:32 +0200 |
commit | 90640668ef232db12e9d42539b6130f8effa3c96 (patch) | |
tree | 6070bbf914483f4f73595f56ca881679216a35b7 | |
parent | 361c6bdc9533f1ad687ecd2ec18ceea2eaed2ec7 (diff) | |
parent | 14feea59fb733424652090faf4461b45d060fcaf (diff) |
Merge pull request #64734 from Mickeon/docs-percent-visible
Improve `percent_visible` and `visible_characters` description
-rw-r--r-- | doc/classes/Label.xml | 8 | ||||
-rw-r--r-- | doc/classes/RichTextLabel.xml | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 239eea099b..52b2e9a729 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -62,8 +62,8 @@ </member> <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="2" /> <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> - Limits the number of visible characters. If you set [code]percent_visible[/code] to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box. - [b]Note:[/b] Setting this property updates [member visible_characters] based on current [method get_total_character_count]. + The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box. + [b]Note:[/b] Setting this property updates [member visible_characters] accordingly. </member> <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="4" /> <member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0"> @@ -88,8 +88,8 @@ Controls the text's vertical alignment. Supports top, center, bottom, and fill. Set it to one of the [enum VerticalAlignment] constants. </member> <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> - Restricts the number of characters to display. Set to -1 to disable. - [b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count]. + The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box. + [b]Note:[/b] Setting this property updates [member percent_visible] accordingly. </member> <member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0"> Sets the clipping behavior when [member visible_characters] or [member percent_visible] is set. See [enum TextServer.VisibleCharactersBehavior] for more info. diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 1d4304bd99..f96e136a57 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -481,8 +481,8 @@ If [code]true[/code], the label uses the custom font color. </member> <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> - The range of characters to display, as a [float] between 0.0 and 1.0. - [b]Note:[/b] Setting this property updates [member visible_characters] based on current [method get_total_character_count]. + The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box. + [b]Note:[/b] Setting this property updates [member visible_characters] accordingly. </member> <member name="progress_bar_delay" type="int" setter="set_progress_bar_delay" getter="get_progress_bar_delay" default="1000"> The delay after which the loading progress bar is displayed, in milliseconds. Set to [code]-1[/code] to disable progress bar entirely. @@ -520,8 +520,8 @@ If [code]true[/code], text processing is done in a background thread. </member> <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> - The restricted number of characters to display in the label. If [code]-1[/code], all characters will be displayed. - [b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count]. + The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box. + [b]Note:[/b] Setting this property updates [member percent_visible] accordingly. </member> <member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0"> Sets the clipping behavior when [member visible_characters] or [member percent_visible] is set. See [enum TextServer.VisibleCharactersBehavior] for more info. |