diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-08-25 09:53:20 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-25 09:56:10 -0300 |
commit | 90445aae67159adafbcbb5a0027d1e793d6ea7ef (patch) | |
tree | e4ce7d686b34500c35d83cc3c35d0f5705e2447c | |
parent | 490aef93699abc00da58f73b1596fb3473fd53c6 (diff) |
Fixed opaque unshaded materials, they go through the regular opaque render list, closes #9917
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 10 |
2 files changed, 11 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 05cfba726c..1035e9293a 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2194,7 +2194,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_shadow) { - bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture || p_material->shader->spatial.unshaded; + bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture; bool has_blend_alpha = p_material->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX || p_material->shader->spatial.ontop; bool has_alpha = has_base_alpha || has_blend_alpha; bool shadow = false; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index e6476bd6b6..c9e9dacdb5 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1969,6 +1969,14 @@ FRAGMENT_SHADER_CODE #ifdef USE_MULTIPLE_RENDER_TARGETS + +#ifdef SHADELESS + frag_color=vec4(albedo,alpha); + diffuse_buffer=vec4(albedo.rgb,0.0); + specular_buffer=vec4(0.0); + +#else + #if defined(ENABLE_AO) float ambient_scale=0.0; // AO is supplied by material @@ -1984,6 +1992,7 @@ FRAGMENT_SHADER_CODE diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale); specular_buffer=vec4(specular_light,metallic); +#endif //SHADELESS normal_mr_buffer=vec4(normalize(normal)*0.5+0.5,roughness); @@ -1991,6 +2000,7 @@ FRAGMENT_SHADER_CODE sss_buffer = sss_strength; #endif + #else //USE_MULTIPLE_RENDER_TARGETS |