diff options
author | SaracenOne <SaracenOne@gmail.com> | 2021-12-21 22:19:00 +0000 |
---|---|---|
committer | SaracenOne <SaracenOne@gmail.com> | 2022-01-06 16:07:26 +0000 |
commit | 901f376671aef8138063072a3b924f52af14701d (patch) | |
tree | 733fb5b537403b685d4b75b085b580cb5e3b729c | |
parent | f57bdf13af3e99b0f0235909eecc428d913c9b01 (diff) |
Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 3 | ||||
-rw-r--r-- | editor/plugins/material_editor_plugin.cpp | 39 | ||||
-rw-r--r-- | editor/plugins/material_editor_plugin.h | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 12 |
4 files changed, 41 insertions, 15 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 768006ebe4..7a2120379f 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -53,7 +53,6 @@ <argument index="1" name="texture" type="Texture2D" /> <description> Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots. - [b]Note:[/b] When setting a roughness or metallic texture on a material that has no texture assigned to those slots, [member roughness] or [member metallic] will automatically be set to [code]1.0[/code] to ensure correct appearance. </description> </method> </methods> @@ -233,7 +232,6 @@ </member> <member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0"> A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between [code]0[/code] and [code]1[/code] should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]. - [b]Note:[/b] [member metallic] is automatically set to [code]1.0[/code] when assigning a metallic texture using [method set_texture]. </member> <member name="metallic_specular" type="float" setter="set_specular" getter="get_specular" default="0.5"> Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources. @@ -306,7 +304,6 @@ </member> <member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0"> Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic]. - [b]Note:[/b] [member roughness] is automatically set to [code]1.0[/code] when assigning a roughness texture using [method set_texture]. </member> <member name="roughness_texture" type="Texture2D" setter="set_texture" getter="get_texture"> Texture used to control the roughness per-pixel. Multiplied by [member roughness]. diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 576e91e544..490605e9ed 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -254,6 +254,43 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) { add_custom_control(editor); } +void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) { + UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo); + if (!undo_redo) { + return; + } + + // For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot, + // set the respective metallic or roughness factor to 1.0 as a convinence feature + BaseMaterial3D *base_material = Object::cast_to<StandardMaterial3D>(p_edited); + if (base_material) { + Texture2D *texture = Object::cast_to<Texture2D>(p_new_value); + if (texture) { + if (p_property == "roughness_texture") { + if (base_material->get_texture(StandardMaterial3D::TEXTURE_ROUGHNESS).is_null() && texture) { + undo_redo->add_do_property(p_edited, "roughness", 1.0); + + bool valid = false; + Variant value = p_edited->get("roughness", &valid); + if (valid) { + undo_redo->add_undo_property(p_edited, "roughness", value); + } + } + } else if (p_property == "metallic_texture") { + if (base_material->get_texture(StandardMaterial3D::TEXTURE_METALLIC).is_null() && texture) { + undo_redo->add_do_property(p_edited, "metallic", 1.0); + + bool valid = false; + Variant value = p_edited->get("metallic", &valid); + if (valid) { + undo_redo->add_undo_property(p_edited, "metallic", value); + } + } + } + } + } +} + EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() { env.instantiate(); Ref<Sky> sky = memnew(Sky()); @@ -261,6 +298,8 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() { env->set_background(Environment::BG_COLOR); env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY); env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY); + + EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &EditorInspectorPluginMaterial::_undo_redo_inspector_callback)); } MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) { diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 36c2df191d..53f4513396 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -92,6 +92,8 @@ public: virtual bool can_handle(Object *p_object) override; virtual void parse_begin(Object *p_object) override; + void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value); + EditorInspectorPluginMaterial(); }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index b36204241a..f3e5ece1f9 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1659,18 +1659,6 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const { void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) { ERR_FAIL_INDEX(p_param, TEXTURE_MAX); - if (get_texture(TEXTURE_ROUGHNESS).is_null() && p_texture.is_valid() && p_param == TEXTURE_ROUGHNESS) { - // If no roughness texture is currently set, automatically set the recommended value - // for roughness when using a roughness map. - set_roughness(1.0); - } - - if (get_texture(TEXTURE_METALLIC).is_null() && p_texture.is_valid() && p_param == TEXTURE_METALLIC) { - // If no metallic texture is currently set, automatically set the recommended value - // for metallic when using a metallic map. - set_metallic(1.0); - } - textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); |