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authorSaracenOne <SaracenOne@gmail.com>2021-12-21 22:19:00 +0000
committerSaracenOne <SaracenOne@gmail.com>2022-01-06 16:07:26 +0000
commit901f376671aef8138063072a3b924f52af14701d (patch)
tree733fb5b537403b685d4b75b085b580cb5e3b729c
parentf57bdf13af3e99b0f0235909eecc428d913c9b01 (diff)
Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
-rw-r--r--doc/classes/BaseMaterial3D.xml3
-rw-r--r--editor/plugins/material_editor_plugin.cpp39
-rw-r--r--editor/plugins/material_editor_plugin.h2
-rw-r--r--scene/resources/material.cpp12
4 files changed, 41 insertions, 15 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 768006ebe4..7a2120379f 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -53,7 +53,6 @@
<argument index="1" name="texture" type="Texture2D" />
<description>
Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
- [b]Note:[/b] When setting a roughness or metallic texture on a material that has no texture assigned to those slots, [member roughness] or [member metallic] will automatically be set to [code]1.0[/code] to ensure correct appearance.
</description>
</method>
</methods>
@@ -233,7 +232,6 @@
</member>
<member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0">
A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between [code]0[/code] and [code]1[/code] should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness].
- [b]Note:[/b] [member metallic] is automatically set to [code]1.0[/code] when assigning a metallic texture using [method set_texture].
</member>
<member name="metallic_specular" type="float" setter="set_specular" getter="get_specular" default="0.5">
Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.
@@ -306,7 +304,6 @@
</member>
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic].
- [b]Note:[/b] [member roughness] is automatically set to [code]1.0[/code] when assigning a roughness texture using [method set_texture].
</member>
<member name="roughness_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to control the roughness per-pixel. Multiplied by [member roughness].
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 576e91e544..490605e9ed 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -254,6 +254,43 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
add_custom_control(editor);
}
+void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ if (!undo_redo) {
+ return;
+ }
+
+ // For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
+ // set the respective metallic or roughness factor to 1.0 as a convinence feature
+ BaseMaterial3D *base_material = Object::cast_to<StandardMaterial3D>(p_edited);
+ if (base_material) {
+ Texture2D *texture = Object::cast_to<Texture2D>(p_new_value);
+ if (texture) {
+ if (p_property == "roughness_texture") {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_ROUGHNESS).is_null() && texture) {
+ undo_redo->add_do_property(p_edited, "roughness", 1.0);
+
+ bool valid = false;
+ Variant value = p_edited->get("roughness", &valid);
+ if (valid) {
+ undo_redo->add_undo_property(p_edited, "roughness", value);
+ }
+ }
+ } else if (p_property == "metallic_texture") {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_METALLIC).is_null() && texture) {
+ undo_redo->add_do_property(p_edited, "metallic", 1.0);
+
+ bool valid = false;
+ Variant value = p_edited->get("metallic", &valid);
+ if (valid) {
+ undo_redo->add_undo_property(p_edited, "metallic", value);
+ }
+ }
+ }
+ }
+ }
+}
+
EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env.instantiate();
Ref<Sky> sky = memnew(Sky());
@@ -261,6 +298,8 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env->set_background(Environment::BG_COLOR);
env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
+
+ EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &EditorInspectorPluginMaterial::_undo_redo_inspector_callback));
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 36c2df191d..53f4513396 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -92,6 +92,8 @@ public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
+ void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+
EditorInspectorPluginMaterial();
};
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b36204241a..f3e5ece1f9 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1659,18 +1659,6 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const {
void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
- if (get_texture(TEXTURE_ROUGHNESS).is_null() && p_texture.is_valid() && p_param == TEXTURE_ROUGHNESS) {
- // If no roughness texture is currently set, automatically set the recommended value
- // for roughness when using a roughness map.
- set_roughness(1.0);
- }
-
- if (get_texture(TEXTURE_METALLIC).is_null() && p_texture.is_valid() && p_param == TEXTURE_METALLIC) {
- // If no metallic texture is currently set, automatically set the recommended value
- // for metallic when using a metallic map.
- set_metallic(1.0);
- }
-
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);