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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-22 08:36:14 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-22 09:50:24 +0200 |
commit | 8ff8c1e5f834c75f697aa536f9cfde892a30535b (patch) | |
tree | 8ef3771533bee54c0ecccb41ffee88f0d8c5241d | |
parent | a4c863791e407014ebdc58b980dd14eacbf8c550 (diff) |
Improve documentation for GDScript constants
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 839aa6b3c6..e68deb070d 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -241,16 +241,18 @@ </methods> <constants> <constant name="PI" value="3.14159265358979"> - Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to [code]TAU / 2[/code]. + Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to [code]TAU / 2[/code], or 180 degrees in rotations. </constant> <constant name="TAU" value="6.28318530717959"> - The circle constant, the circumference of the unit circle in radians. + The circle constant, the circumference of the unit circle in radians. This is equivalent to [code]PI * 2[/code], or 360 degrees in rotations. </constant> <constant name="INF" value="inf"> - Positive infinity. For negative infinity, use -INF. + Positive floating-point infinity. This is the result of floating-point division when the divisor is [code]0.0[/code]. For negative infinity, use [code]-INF[/code]. Dividing by [code]-0.0[/code] will result in negative infinity if the numerator is positive, so dividing by [code]0.0[/code] is not the same as dividing by [code]-0.0[/code] (despite [code]0.0 == -0.0[/code] returning [code]true[/code]). + [b]Note:[/b] Numeric infinity is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer number by [code]0[/code] will not result in [constant INF] and will result in a run-time error instead. </constant> <constant name="NAN" value="nan"> - "Not a Number", an invalid value. [code]NaN[/code] has special properties, including that it is not equal to itself. It is output by some invalid operations, such as dividing zero by zero. + "Not a Number", an invalid floating-point value. [constant NAN] has special properties, including that it is not equal to itself ([code]NAN == NAN[/code] returns [code]false[/code]). It is output by some invalid operations, such as dividing floating-point [code]0.0[/code] by [code]0.0[/code]. + [b]Note:[/b] "Not a Number" is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer [code]0[/code] by [code]0[/code] will not result in [constant NAN] and will result in a run-time error instead. </constant> </constants> </class> |