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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-22 08:36:14 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-22 09:50:24 +0200
commit8ff8c1e5f834c75f697aa536f9cfde892a30535b (patch)
tree8ef3771533bee54c0ecccb41ffee88f0d8c5241d
parenta4c863791e407014ebdc58b980dd14eacbf8c550 (diff)
Improve documentation for GDScript constants
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml10
1 files changed, 6 insertions, 4 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 839aa6b3c6..e68deb070d 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -241,16 +241,18 @@
</methods>
<constants>
<constant name="PI" value="3.14159265358979">
- Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to [code]TAU / 2[/code].
+ Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to [code]TAU / 2[/code], or 180 degrees in rotations.
</constant>
<constant name="TAU" value="6.28318530717959">
- The circle constant, the circumference of the unit circle in radians.
+ The circle constant, the circumference of the unit circle in radians. This is equivalent to [code]PI * 2[/code], or 360 degrees in rotations.
</constant>
<constant name="INF" value="inf">
- Positive infinity. For negative infinity, use -INF.
+ Positive floating-point infinity. This is the result of floating-point division when the divisor is [code]0.0[/code]. For negative infinity, use [code]-INF[/code]. Dividing by [code]-0.0[/code] will result in negative infinity if the numerator is positive, so dividing by [code]0.0[/code] is not the same as dividing by [code]-0.0[/code] (despite [code]0.0 == -0.0[/code] returning [code]true[/code]).
+ [b]Note:[/b] Numeric infinity is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer number by [code]0[/code] will not result in [constant INF] and will result in a run-time error instead.
</constant>
<constant name="NAN" value="nan">
- "Not a Number", an invalid value. [code]NaN[/code] has special properties, including that it is not equal to itself. It is output by some invalid operations, such as dividing zero by zero.
+ "Not a Number", an invalid floating-point value. [constant NAN] has special properties, including that it is not equal to itself ([code]NAN == NAN[/code] returns [code]false[/code]). It is output by some invalid operations, such as dividing floating-point [code]0.0[/code] by [code]0.0[/code].
+ [b]Note:[/b] "Not a Number" is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer [code]0[/code] by [code]0[/code] will not result in [constant NAN] and will result in a run-time error instead.
</constant>
</constants>
</class>