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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-07-24 00:37:20 +0200
committerGitHub <noreply@github.com>2016-07-24 00:37:20 +0200
commit8fbe804bd17f919f53daae70a229c07ca4d8a355 (patch)
tree324117a99a3f499b5fd4677aa018aa1037082b88
parent308d405c31f83ce538fea76d6e88931718afc012 (diff)
parent580b4465c6aa98063ceb34288f2f37e83df4baaf (diff)
Merge pull request #5884 from 29jm/fix-crash-graphnode
Fix crash when GraphNode wasn't a child of a Control
-rw-r--r--scene/gui/graph_node.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 94001b2ac1..3705541865 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -559,7 +559,12 @@ Color GraphNode::get_connection_output_color(int p_idx) {
void GraphNode::_input_event(const InputEvent& p_ev) {
if (p_ev.type==InputEvent::MOUSE_BUTTON) {
+
+ ERR_EXPLAIN("GraphNode must be the child of a GraphEdit node.");
+ ERR_FAIL_COND(get_parent_control() == NULL);
+
get_parent_control()->grab_focus();
+
if(p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
Vector2 mpos = Vector2(p_ev.mouse_button.x,p_ev.mouse_button.y);