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author | Juan Linietsky <reduzio@gmail.com> | 2016-01-02 15:57:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-01-02 15:57:19 -0300 |
commit | 8fb70142e41ab09cd3c6fc3b4545a3be66276be8 (patch) | |
tree | d6ebf48974ae107393437caf4c7d53b97c95d681 | |
parent | b0b1da69505fe4d9fa3af3e232ffff726f6c055e (diff) |
Ability to use opacity on distance field textures, fixes #2148
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 259e82d704..285abd30ff 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -196,7 +196,7 @@ void main() { #ifdef USE_DISTANCE_FIELD const float smoothing = 1.0/32.0; float distance = texture2D(texture, uv_interp).a; - color.a = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance); + color.a = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance) * color.a; #else color *= texture2D( texture, uv_interp ); |