diff options
author | homer666 <homer666@users.noreply.github.com> | 2017-12-25 14:36:22 +1100 |
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committer | homer666 <homer666@users.noreply.github.com> | 2017-12-27 06:59:43 +1100 |
commit | 8fb4c9952adcc0c24349b54c594f2d36886306d1 (patch) | |
tree | 464cd40449161bc379f470fd9a509df598ebfbc7 | |
parent | 256a60bc6e05468ba64729f3d972086ab8ae95b5 (diff) |
[DOCS] Physics2DDirectSpaceState
-rw-r--r-- | doc/classes/Physics2DDirectSpaceState.xml | 61 |
1 files changed, 30 insertions, 31 deletions
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index f63b8f17bc..ff2d73d2c5 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -17,8 +17,8 @@ <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> </argument> <description> - Check whether the shape can travel to a point. If it can, the method will return an array with two floats: The first is the distance the shape can move in that direction without colliding, and the second is the distance at which it will collide. - If the shape can not move, the array will be empty. + Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1]. + If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]). </description> </method> <method name="collide_shape"> @@ -38,16 +38,15 @@ <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> </argument> <description> - Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: - pointo: Place where the shapes intersect. - normal: Normal of the object at the point where the shapes intersect. - shape: Shape index within the object against which the shape intersected. - metadata: Metadata of the shape against which the shape intersected. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object against which the shape intersected. - collider: Object against which the shape intersected. - rid: [RID] of the object against which the shape intersected. - linear_velocity: The movement vector of the object the shape intersected, if it was a body. If it was an area, it is (0,0). - If the shape did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. Note that this method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: + [code]collider_id[/code]: The colliding object's ID. + [code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code]. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]point[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. </description> </method> <method name="intersect_point"> @@ -63,11 +62,11 @@ </argument> <description> Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: - shape: Shape index within the object the point is in. - metadata: Metadata of the shape the point is in. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object the point is in. - collider: Object the point is inside of. - rid: [RID] of the object the point is in. + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> @@ -84,14 +83,14 @@ </argument> <description> Intersect a ray in a given space. The returned object is a dictionary with the following fields: - position: Place where ray is stopped. - normal: Normal of the object at the point where the ray was stopped. - shape: Shape index within the object against which the ray was stopped. - metadata: Metadata of the shape against which the ray was stopped. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object against which the ray was stopped. - collider: Object against which the ray was stopped. - rid: [RID] of the object against which the ray was stopped. - If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]position[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> @@ -103,12 +102,12 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> - Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: - shape: Shape index within the object the shape intersected. - metadata: Metadata of the shape intersected by the shape given through the [Physics2DShapeQueryParameters]. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object the shape intersected. - collider: Object the shape intersected. - rid: [RID] of the object the shape intersected. + Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. Note that this method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the second parameter, to reduce the processing time. </description> </method> |