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authorRémi Verschelde <rverschelde@gmail.com>2019-03-07 10:54:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-03-07 10:54:42 +0100
commit8f5d9b63914b0049bd202b87c4b89ff3d48ad0ad (patch)
tree2cbb93c48966dd6165d3c1cf93c134e72215d18f
parent7141c73ae8368f75671eec05e48188d9d338e054 (diff)
doc: Sync classref with current source
-rw-r--r--doc/classes/ArrayMesh.xml7
-rw-r--r--doc/classes/Input.xml9
-rw-r--r--doc/classes/InputEvent.xml8
-rw-r--r--doc/classes/KinematicBody.xml4
-rw-r--r--doc/classes/Skeleton.xml4
-rw-r--r--doc/classes/UndoRedo.xml6
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml2
7 files changed, 32 insertions, 8 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index bcb9b4f6da..fd66777997 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -53,13 +53,6 @@
Godot uses clockwise winding order for front faces of triangle primitive modes.
</description>
</method>
- <method name="center_geometry">
- <return type="void">
- </return>
- <description>
- Centers the geometry.
- </description>
- </method>
<method name="clear_blend_shapes">
<return type="void">
</return>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 724e6a078d..29c60f902e 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -325,6 +325,15 @@
Set the mouse mode. See the constants for more information.
</description>
</method>
+ <method name="set_use_accumulated_input">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code].
+ </description>
+ </method>
<method name="start_joy_vibration">
<return type="void">
</return>
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index c880823aee..cd08cd4fe7 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -13,6 +13,14 @@
<demos>
</demos>
<methods>
+ <method name="accumulate">
+ <return type="bool">
+ </return>
+ <argument index="0" name="with_event" type="InputEvent">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="as_text" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 83abd723d0..4aec75d89f 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -65,7 +65,9 @@
</argument>
<argument index="1" name="infinite_inertia" type="bool" default="true">
</argument>
- <argument index="2" name="test_only" type="bool" default="false">
+ <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="3" name="test_only" type="bool" default="false">
</argument>
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision.
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index 233df28255..f07329f31f 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -259,6 +259,10 @@
</description>
</method>
</methods>
+ <members>
+ <member name="bones_in_world_transform" type="bool" setter="set_use_bones_in_world_transform" getter="is_using_bones_in_world_transform">
+ </member>
+ </members>
<constants>
<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
</constant>
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index 8d98bcfdb0..f0980f6414 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -143,6 +143,12 @@
This is useful mostly to check if something changed from a saved version.
</description>
</method>
+ <method name="is_commiting_action" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="redo">
<return type="bool">
</return>
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index ba54160a90..a91114b2f7 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -17,6 +17,8 @@
<member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap">
If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
</member>
+ <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength">
+ </member>
<member name="height" type="int" setter="set_height" getter="get_height">
Height of the generated texture.
</member>