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authorRémi Verschelde <rverschelde@gmail.com>2022-09-22 08:27:35 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-22 08:27:35 +0200
commit8e14f9ba21725a9445f3979742f2fc87c8a7b463 (patch)
tree771f0874460df9fc578b9ca1ff1a9f169b07263e
parent6d6f7f3de811b5740f58042b2bdb35bbc66a78cb (diff)
parenta25bb9811a1f90eaa5b52407cac66d3146273dab (diff)
Merge pull request #64679 from DarkKilauea/nav-region-props
Improve consistency of NavigationRegion setters
-rw-r--r--doc/classes/NavigationRegion2D.xml1
-rw-r--r--doc/classes/NavigationRegion3D.xml1
-rw-r--r--scene/2d/navigation_region_2d.cpp34
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/3d/navigation_region_3d.cpp33
-rw-r--r--scene/3d/navigation_region_3d.h4
6 files changed, 60 insertions, 17 deletions
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index 89f7dcb4af..0f28081201 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -10,6 +10,7 @@
The pathfinding cost of entering this region from another region can be controlled with the [member enter_cost] value.
[b]Note:[/b] This value is not added to the path cost when the start position is already inside this region.
The pathfinding cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier.
+ [b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer2D], they will not be reflected in this node's properties.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index 87e82e7b2e..85f163b3c2 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -10,6 +10,7 @@
The cost of entering this region from another region can be controlled with the [member enter_cost] value.
[b]Note:[/b] This value is not added to the path cost when the start position is already inside this region.
The cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier.
+ [b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer3D], they will not be reflected in this node's properties.
</description>
<tutorials>
</tutorials>
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index b1e2875a8b..6e8ecb13b1 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -354,10 +354,13 @@ void NavigationPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines");
}
+/////////////////////////////
+
void NavigationRegion2D::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
+
enabled = p_enabled;
if (!is_inside_tree()) {
@@ -384,35 +387,50 @@ bool NavigationRegion2D::is_enabled() const {
}
void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) {
- NavigationServer2D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers);
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
}
uint32_t NavigationRegion2D::get_navigation_layers() const {
- return NavigationServer2D::get_singleton()->region_get_navigation_layers(region);
+ return navigation_layers;
}
void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
uint32_t _navigation_layers = get_navigation_layers();
+
if (p_value) {
_navigation_layers |= 1 << (p_layer_number - 1);
} else {
_navigation_layers &= ~(1 << (p_layer_number - 1));
}
+
set_navigation_layers(_navigation_layers);
}
bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
- enter_cost = MAX(p_enter_cost, 0.0);
- NavigationServer2D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->region_set_enter_cost(region, enter_cost);
}
real_t NavigationRegion2D::get_enter_cost() const {
@@ -421,7 +439,12 @@ real_t NavigationRegion2D::get_enter_cost() const {
void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) {
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
- travel_cost = MAX(p_travel_cost, 0.0);
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost);
}
@@ -433,7 +456,6 @@ RID NavigationRegion2D::get_region_rid() const {
return region;
}
-/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2();
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 893de41a94..c630e20780 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -96,10 +96,10 @@ class NavigationRegion2D : public Node2D {
bool enabled = true;
RID region;
- Ref<NavigationPolygon> navpoly;
-
+ uint32_t navigation_layers = 1;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
+ Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
void _map_changed(RID p_RID);
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index bfc4353138..b060d314ba 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -37,6 +37,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
+
enabled = p_enabled;
if (!is_inside_tree()) {
@@ -81,35 +82,50 @@ bool NavigationRegion3D::is_enabled() const {
}
void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
- NavigationServer3D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers);
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
}
uint32_t NavigationRegion3D::get_navigation_layers() const {
- return NavigationServer3D::get_singleton()->region_get_navigation_layers(region);
+ return navigation_layers;
}
void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
uint32_t _navigation_layers = get_navigation_layers();
+
if (p_value) {
_navigation_layers |= 1 << (p_layer_number - 1);
} else {
_navigation_layers &= ~(1 << (p_layer_number - 1));
}
+
set_navigation_layers(_navigation_layers);
}
bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
- enter_cost = MAX(p_enter_cost, 0.0);
- NavigationServer3D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost);
}
real_t NavigationRegion3D::get_enter_cost() const {
@@ -118,7 +134,12 @@ real_t NavigationRegion3D::get_enter_cost() const {
void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
- travel_cost = MAX(p_travel_cost, 0.0);
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost);
}
@@ -130,8 +151,6 @@ RID NavigationRegion3D::get_region_rid() const {
return region;
}
-/////////////////////////////
-
void NavigationRegion3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index 7d16d81d77..660538d314 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -39,10 +39,10 @@ class NavigationRegion3D : public Node3D {
bool enabled = true;
RID region;
- Ref<NavigationMesh> navmesh;
-
+ uint32_t navigation_layers = 1;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
+ Ref<NavigationMesh> navmesh;
Thread bake_thread;