diff options
author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-10-06 11:05:29 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-10-06 11:05:29 +0800 |
commit | 8e03203695d7db0ef0c96a76ffa1a5fb90a1a347 (patch) | |
tree | 1d00fc7a7a258438010087368b9f6190a468b00c | |
parent | ea9bb98f26be8212245f6ff796617901a8b9f3f6 (diff) |
Make it clear that obstacles don't affect pathfinding
-rw-r--r-- | doc/classes/NavigationObstacle2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationObstacle3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml index 6d05e220e3..68d9691ccf 100644 --- a/doc/classes/NavigationObstacle2D.xml +++ b/doc/classes/NavigationObstacle2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe. - [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. + Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. </description> <tutorials> </tutorials> diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml index f5a0bde089..90eb55887f 100644 --- a/doc/classes/NavigationObstacle3D.xml +++ b/doc/classes/NavigationObstacle3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle3D] is physics safe. - [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. + Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. </description> <tutorials> </tutorials> |