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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-11 22:54:52 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-11 22:54:52 +0200 |
commit | 8df8fff54ba2263d53448b0a7f4e33fa76fdea50 (patch) | |
tree | 1fc4ef0a2d701f6701a6d1a01e3e4bff3b5265b8 | |
parent | 1847094271bda14c947bf46cbc52a4ca1603fb69 (diff) | |
parent | 857e5a3bb065e8efdbb137796c3ba4946eaab99b (diff) |
Merge pull request #61939 from Calinou/doc-meshinstance2d-tool
-rw-r--r-- | doc/classes/MeshInstance2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 96e66f850a..e9666337a1 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -4,7 +4,7 @@ Node used for displaying a [Mesh] in 2D. </brief_description> <description> - Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". + Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be automatically created from an existing [Sprite2D] via a tool in the editor toolbar. Select the [Sprite2D] node, then choose [b]Sprite2D > Convert to MeshInstance2D[/b] at the top of the 2D editor viewport. </description> <tutorials> <link title="2D meshes">$DOCS_URL/tutorials/2d/2d_meshes.html</link> |