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author | punto- <ariel@okamstudio.com> | 2015-06-04 02:03:13 -0300 |
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committer | punto- <ariel@okamstudio.com> | 2015-06-04 02:03:13 -0300 |
commit | 8dde67cf706ae6e6a33eefdf69aa6922fac0e909 (patch) | |
tree | ac1ff9f6e8f2eb1573d2055d11ea89b983620f94 | |
parent | ab99671bb835a5fe24a092ec34afe1ad862ac254 (diff) | |
parent | ef173a2c9cd95e5a72419427c3cb7818b7bf9088 (diff) |
Merge pull request #2030 from romulox-x/iosScreenSize
ios screen resolution
-rwxr-xr-x | platform/iphone/gl_view.mm | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 55185aa49d..3309fd0820 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -352,8 +352,9 @@ static void clear_touches() { // Generate IDs for a framebuffer object and a color renderbuffer UIScreen* mainscr = [UIScreen mainScreen]; printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height); - if (mainscr.currentMode.size.width == 640 || mainscr.currentMode.size.width == 960) // modern iphone, can go to 640x960 - self.contentScaleFactor = 2.0; + float minPointSize = MIN(mainscr.bounds.size.width, mainscr.bounds.size.height); + float minScreenSize = MIN(mainscr.currentMode.size.width, mainscr.currentMode.size.height); + self.contentScaleFactor = minScreenSize / minPointSize; glGenFramebuffersOES(1, &viewFramebuffer); glGenRenderbuffersOES(1, &viewRenderbuffer); |