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authorRyan Roden-Corrent <ryan@rcorre.net>2020-07-14 07:11:16 -0400
committerRyan Roden-Corrent <ryan@rcorre.net>2020-07-14 07:11:16 -0400
commit8dcc39ec91babb282bff69c80bb7f2bde657677f (patch)
treeb36c760c46e5c7edd19867a600baac4db578d7b1
parentd92fa3b547c93a32425d207ec491361d3cd7ec12 (diff)
Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor.
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index 330530be80..385d5dd7cb 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -62,7 +62,7 @@ void ExtendGDScriptParser::update_diagnostics() {
const GDScriptWarning &warning = E->get();
lsp::Diagnostic diagnostic;
diagnostic.severity = lsp::DiagnosticSeverity::Warning;
- diagnostic.message = warning.get_message();
+ diagnostic.message = "(" + warning.get_name() + "): " + warning.get_message();
diagnostic.source = "gdscript";
diagnostic.code = warning.code;
lsp::Range range;