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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-15 22:06:07 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-15 22:06:07 +0100 |
commit | 8dc1c0bda536c0fbd27085d5b96f694ec7d29faa (patch) | |
tree | b31780fcaf1445645f5684036932a4ab7ec86cfe | |
parent | d6caf326754572e53be6497293049442c5fedacf (diff) | |
parent | e4609acc5d7cd775ce7e52bc173597e0e53b64be (diff) |
Merge pull request #15755 from eska014/webgl-particles2d
Fix Particles2D in WebGL 2.0
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 7dc4f71b8e..ed7f3b24d0 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5694,6 +5694,7 @@ void RasterizerStorageGLES3::_particles_process(Particles *p_particles, float p_ SWAP(p_particles->particle_buffers[0], p_particles->particle_buffers[1]); SWAP(p_particles->particle_vaos[0], p_particles->particle_vaos[1]); + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); glBindVertexArray(0); /* //debug particles :D glBindBuffer(GL_ARRAY_BUFFER, p_particles->particle_buffers[0]); |