diff options
author | Nathan Franke <me@nathan.sh> | 2022-05-24 01:31:44 -0500 |
---|---|---|
committer | Nathan Franke <me@nathan.sh> | 2022-06-04 18:30:31 -0500 |
commit | 8d66896a477acc1245fa7f6aded4c5131ce447c2 (patch) | |
tree | ce3386d58dfd1546d268c0ef701977bf976d537f | |
parent | 2426a67e707e2aced3717c492b79b9db3d467e13 (diff) |
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
-rw-r--r-- | doc/classes/MultiplayerSynchronizer.xml | 2 | ||||
-rw-r--r-- | scene/multiplayer/multiplayer_synchronizer.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerSynchronizer.xml b/doc/classes/MultiplayerSynchronizer.xml index 89ee66a535..ac067791e6 100644 --- a/doc/classes/MultiplayerSynchronizer.xml +++ b/doc/classes/MultiplayerSynchronizer.xml @@ -7,7 +7,7 @@ <tutorials> </tutorials> <members> - <member name="configuration" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config"> + <member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config"> </member> <member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0"> </member> diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp index 13fd7bc77e..78cec9ee10 100644 --- a/scene/multiplayer/multiplayer_synchronizer.cpp +++ b/scene/multiplayer/multiplayer_synchronizer.cpp @@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config); ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "configuration", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config"); } void MultiplayerSynchronizer::_notification(int p_what) { |