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authorJohn Pennycook <john.pennycook@gmail.com>2020-09-27 10:58:54 -0700
committerJohn Pennycook <john.pennycook@gmail.com>2020-09-27 10:58:54 -0700
commit8d3afa985b479417b46811050e9b8bd9f7861f06 (patch)
tree7e959093569ad0846f61a155608dbf2f00d281fc
parent93d42693a3e08ca2686088291f3b580beb043fa5 (diff)
Make YSort stable
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions.
-rw-r--r--servers/rendering/rendering_server_canvas.cpp1
-rw-r--r--servers/rendering/rendering_server_canvas.h4
2 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp
index 07eabfd430..b3d5b0ad83 100644
--- a/servers/rendering/rendering_server_canvas.cpp
+++ b/servers/rendering/rendering_server_canvas.cpp
@@ -81,6 +81,7 @@ void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transfo
child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
+ child_items[i]->ysort_index = r_index;
}
r_index++;
diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h
index 59c0d1fa52..cebe32fba0 100644
--- a/servers/rendering/rendering_server_canvas.h
+++ b/servers/rendering/rendering_server_canvas.h
@@ -51,6 +51,7 @@ public:
Color ysort_modulate;
Transform2D ysort_xform;
Vector2 ysort_pos;
+ int ysort_index;
RS::CanvasItemTextureFilter texture_filter;
RS::CanvasItemTextureRepeat texture_repeat;
@@ -69,6 +70,7 @@ public:
ysort_children_count = -1;
ysort_xform = Transform2D();
ysort_pos = Vector2();
+ ysort_index = 0;
texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
}
@@ -83,7 +85,7 @@ public:
struct ItemPtrSort {
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) {
- return p_left->ysort_pos.x < p_right->ysort_pos.x;
+ return p_left->ysort_index < p_right->ysort_index;
}
return p_left->ysort_pos.y < p_right->ysort_pos.y;