diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-12-30 15:20:56 -0800 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2022-02-01 06:43:16 -0600 |
commit | 8cfd2641481652b2588596f863217022b129817a (patch) | |
tree | 11e4559ba7be3262765adeb8b918e2640cd1c247 | |
parent | dafadd73ac133308a2ea1cfcd3a85e22a1a1a0aa (diff) |
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
-rw-r--r-- | doc/classes/BoxMesh.xml | 2 | ||||
-rw-r--r-- | doc/classes/BoxShape3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/CapsuleMesh.xml | 4 | ||||
-rw-r--r-- | doc/classes/CapsuleShape3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/CylinderMesh.xml | 4 | ||||
-rw-r--r-- | doc/classes/CylinderShape3D.xml | 2 | ||||
-rw-r--r-- | modules/csg/csg_shape.cpp | 8 | ||||
-rw-r--r-- | modules/csg/csg_shape.h | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGBox3D.xml | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCylinder3D.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGTorus3D.xml | 4 | ||||
-rw-r--r-- | scene/resources/box_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape_3d.h | 4 | ||||
-rw-r--r-- | scene/resources/cylinder_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 10 |
15 files changed, 28 insertions, 28 deletions
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index af3365b6ea..bf499c8971 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -11,7 +11,7 @@ <tutorials> </tutorials> <members> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index 3bfded6512..cf2bf2338b 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -12,7 +12,7 @@ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> </tutorials> <members> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index 3b4e60ce93..45dd64c174 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -9,13 +9,13 @@ <tutorials> </tutorials> <members> - <member name="height" type="float" setter="set_height" getter="get_height" default="3.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> Total height of the capsule mesh (including the hemispherical ends). </member> <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> Number of radial segments on the capsule mesh. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> Radius of the capsule mesh. </member> <member name="rings" type="int" setter="set_rings" getter="get_rings" default="8"> diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index 8856ec3779..ba4ead4930 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -10,10 +10,10 @@ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <members> - <member name="height" type="float" setter="set_height" getter="get_height" default="3.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The capsule's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The capsule's radius. </member> </members> diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index 077435990b..ce34cc91ad 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -9,7 +9,7 @@ <tutorials> </tutorials> <members> - <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0"> + <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5"> Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> @@ -21,7 +21,7 @@ <member name="rings" type="int" setter="set_rings" getter="get_rings" default="4"> Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value. </member> - <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0"> + <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5"> Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. </member> </members> diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index d40b96710b..6fa6c4d75e 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -15,7 +15,7 @@ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The cylinder's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The cylinder's radius. </member> </members> diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 4b36bca02a..fbddedbe55 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1451,8 +1451,8 @@ Ref<Material> CSGCylinder3D::get_material() const { CSGCylinder3D::CSGCylinder3D() { // defaults - radius = 1.0; - height = 1.0; + radius = 0.5; + height = 2.0; sides = 8; cone = false; smooth_faces = true; @@ -1671,8 +1671,8 @@ Ref<Material> CSGTorus3D::get_material() const { CSGTorus3D::CSGTorus3D() { // defaults - inner_radius = 2.0; - outer_radius = 3.0; + inner_radius = 0.5; + outer_radius = 1.0; sides = 8; ring_sides = 6; smooth_faces = true; diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index eed995a40e..6da9893368 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -239,7 +239,7 @@ class CSGBox3D : public CSGPrimitive3D { virtual CSGBrush *_build_brush() override; Ref<Material> material; - Vector3 size = Vector3(2, 2, 2); + Vector3 size = Vector3(1, 1, 1); protected: static void _bind_methods(); diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index d64e58ae4d..4b479ed42e 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -12,7 +12,7 @@ <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml index 40e989bfb3..1fe2025bab 100644 --- a/modules/csg/doc_classes/CSGCylinder3D.xml +++ b/modules/csg/doc_classes/CSGCylinder3D.xml @@ -12,13 +12,13 @@ <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> If [code]true[/code] a cone is created, the [member radius] will only apply to one side. </member> - <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The height of the cylinder. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the cylinder. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The radius of the cylinder. </member> <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml index 91ee63a4c9..2c0eef8f09 100644 --- a/modules/csg/doc_classes/CSGTorus3D.xml +++ b/modules/csg/doc_classes/CSGTorus3D.xml @@ -9,13 +9,13 @@ <tutorials> </tutorials> <members> - <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> + <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5"> The inner radius of the torus. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the torus. </member> - <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0"> + <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0"> The outer radius of the torus. </member> <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6"> diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index b97d378e02..a1ec9a2230 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -95,5 +95,5 @@ void BoxShape3D::_bind_methods() { BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_size(Vector3(2, 2, 2)); + set_size(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 967a413da4..4c039ab326 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -35,8 +35,8 @@ class CapsuleShape3D : public Shape3D { GDCLASS(CapsuleShape3D, Shape3D); - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; protected: static void _bind_methods(); diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 0211f2b08f..65427423c8 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -35,7 +35,7 @@ class CylinderShape3D : public Shape3D { GDCLASS(CylinderShape3D, Shape3D); - float radius = 1.0; + float radius = 0.5; float height = 2.0; protected: diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index aa9682bd80..3fc5fd4a16 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -106,8 +106,8 @@ class CapsuleMesh : public PrimitiveMesh { GDCLASS(CapsuleMesh, PrimitiveMesh); private: - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; int radial_segments = 64; int rings = 8; @@ -138,7 +138,7 @@ class BoxMesh : public PrimitiveMesh { GDCLASS(BoxMesh, PrimitiveMesh); private: - Vector3 size = Vector3(2.0, 2.0, 2.0); + Vector3 size = Vector3(1, 1, 1); int subdivide_w = 0; int subdivide_h = 0; int subdivide_d = 0; @@ -171,8 +171,8 @@ class CylinderMesh : public PrimitiveMesh { GDCLASS(CylinderMesh, PrimitiveMesh); private: - float top_radius = 1.0; - float bottom_radius = 1.0; + float top_radius = 0.5; + float bottom_radius = 0.5; float height = 2.0; int radial_segments = 64; int rings = 4; |