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authorKarroffel <therzog@mail.de>2017-04-07 04:47:58 +0200
committerKarroffel <therzog@mail.de>2017-04-07 04:47:58 +0200
commit8cd3f8188662b2456d27f871cd2ba1b2c20e3c4a (patch)
treeac7683457002f479bebd1f313bcc80918b331536
parent25d09b92be0f5d86cdee6eada80823cdcc2d42bc (diff)
[DLScript] refactored loading of libraries
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all"
-rw-r--r--modules/dlscript/dl_script.cpp253
-rw-r--r--modules/dlscript/dl_script.h41
2 files changed, 147 insertions, 147 deletions
diff --git a/modules/dlscript/dl_script.cpp b/modules/dlscript/dl_script.cpp
index 449d7b4b17..9ded081466 100644
--- a/modules/dlscript/dl_script.cpp
+++ b/modules/dlscript/dl_script.cpp
@@ -34,16 +34,86 @@
#include "os/file_access.h"
#include "os/os.h"
+#include "scene/main/scene_main_loop.h"
#include "scene/resources/scene_format_text.h"
-#ifdef TOOLS_ENABLED
-// #include "editor/editor_import_export.h"
-#endif
-
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
#include "api_generator.h"
#endif
+Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) {
+
+ if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
+ p_native_lib = DLScriptLanguage::get_singleton()->initialized_libraries[p_path];
+ return OK;
+ }
+
+ NativeLibrary *lib = memnew(NativeLibrary);
+ lib->path = p_path;
+
+ p_native_lib = lib;
+
+ // Open the file
+
+ Error error;
+ error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle);
+ if (error) return error;
+ ERR_FAIL_COND_V(!lib->handle, ERR_BUG);
+
+ // Get the method
+
+ void *library_init;
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, DLScriptLanguage::get_init_symbol_name(), library_init);
+ if (error) return error;
+ ERR_FAIL_COND_V(!library_init, ERR_BUG);
+
+ void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
+
+ godot_dlscript_init_options options;
+
+ options.in_editor = SceneTree::get_singleton()->is_editor_hint();
+ /*
+ options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+ */
+
+ library_init_fpointer(&options); // Catch errors?
+
+ DLScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib;
+
+ return OK;
+}
+
+Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
+
+ if (!DLScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) {
+ OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
+ p_native_lib->handle = 0;
+ return OK;
+ }
+
+ Error error = OK;
+ void *library_terminate;
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
+ if (error)
+ return OK; // no terminate? okay, not that important lol
+
+ void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
+
+ godot_dlscript_terminate_options options;
+ options.in_editor = SceneTree::get_singleton()->is_editor_hint();
+
+ library_terminate_pointer(&options);
+
+ DLScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
+
+ OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
+ p_native_lib->handle = 0;
+
+ return OK;
+}
+
// Script
bool DLScript::can_instance() const {
@@ -97,8 +167,8 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
if (!library.is_valid())
return sins;
- if (!library->library_handle) {
- Error err = library->_initialize_handle(true);
+ if (!library->library) {
+ Error err = library->_initialize();
if (err != OK) {
return sins;
}
@@ -320,10 +390,10 @@ void DLScript::set_library(Ref<DLLibrary> p_library) {
return;
#endif
if (library.is_valid()) {
- Error initalize_status = library->_initialize_handle(!ScriptServer::is_scripting_enabled());
+ Error initalize_status = library->_initialize();
ERR_FAIL_COND(initalize_status != OK);
if (script_name) {
- script_data = library->get_script_data(script_name);
+ script_data = library->library->scripts[script_name];
ERR_FAIL_COND(!script_data);
}
}
@@ -337,8 +407,15 @@ void DLScript::set_script_name(StringName p_script_name) {
script_name = p_script_name;
if (library.is_valid()) {
- script_data = library->get_script_data(script_name);
- ERR_FAIL_COND(!script_data);
+#ifdef DLSCRIPT_EDITOR_FEATURES
+ if (!library->library) {
+ library->_initialize();
+ }
+#endif
+ if (library->library) {
+ script_data = library->get_script_data(script_name);
+ ERR_FAIL_COND(!script_data);
+ }
}
}
@@ -400,11 +477,9 @@ String DLLibrary::get_platform_file(StringName p_platform) const {
}
}
-Error DLLibrary::_initialize_handle(bool p_in_editor) {
+Error DLLibrary::_initialize() {
_THREAD_SAFE_METHOD_
- void *_library_handle;
-
// Get the file
const String platform_name = OS::get_singleton()->get_name();
@@ -434,90 +509,33 @@ Error DLLibrary::_initialize_handle(bool p_in_editor) {
}
ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
- library_path = GlobalConfig::get_singleton()->globalize_path(platform_file);
-
- if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
- *this = *DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path);
- return OK;
- }
-
- // Open the file
-
- Error error;
- error = OS::get_singleton()->open_dynamic_library(library_path, _library_handle);
- if (error) return error;
- ERR_FAIL_COND_V(!_library_handle, ERR_BUG);
-
- // Get the method
-
- void *library_init;
- error = OS::get_singleton()->get_dynamic_library_symbol_handle(_library_handle, DLScriptLanguage::get_init_symbol_name(), library_init);
- if (error) return error;
- ERR_FAIL_COND_V(!library_init, ERR_BUG);
+ StringName path = GlobalConfig::get_singleton()->globalize_path(platform_file);
DLLibrary::currently_initialized_library = this;
- void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
-
- godot_dlscript_init_options options;
-
- options.in_editor = p_in_editor;
- options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
- options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
- options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
-
- library_init_fpointer(&options); // Catch errors?
- /*{
- ERR_EXPLAIN("Couldn't initialize library");
- ERR_FAIL_V(ERR_SCRIPT_FAILED);
- }*/
+ Error ret = NativeLibrary::initialize(library, path);
DLLibrary::currently_initialized_library = NULL;
- library_handle = _library_handle;
-
- DLScriptLanguage::get_singleton()->set_library_initialized(library_path, this);
- return OK;
+ return ret;
}
-Error DLLibrary::_free_handle(bool p_in_editor) {
- ERR_FAIL_COND_V(!library_handle, ERR_BUG);
-
- if (!DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
- OS::get_singleton()->close_dynamic_library(library_handle);
- library_handle = 0;
- return OK;
- }
-
- Error error = OK;
- void *library_terminate;
- error = OS::get_singleton()->get_dynamic_library_symbol_handle(library_handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
- if (error)
- return OK; // no terminate? okay, not that important lol
-
- void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
-
- godot_dlscript_terminate_options options;
- options.in_editor = p_in_editor;
-
- library_terminate_pointer(&options);
-
- DLScriptLanguage::get_singleton()->set_library_uninitialized(library_path);
-
- OS::get_singleton()->close_dynamic_library(library_handle);
- library_handle = 0;
+Error DLLibrary::_terminate() {
+ ERR_FAIL_COND_V(!library, ERR_BUG);
+ ERR_FAIL_COND_V(!library->handle, ERR_BUG);
- return OK;
+ return NativeLibrary::terminate(library);
}
void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
- ERR_FAIL_COND(scripts.has(p_name));
+ ERR_FAIL_COND(!library);
+ ERR_FAIL_COND(library->scripts.has(p_name));
DLScriptData *s = memnew(DLScriptData);
s->base = p_base;
s->create_func = p_instance_func;
s->destroy_func = p_destroy_func;
- Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
+ Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base);
if (E) {
s->base_data = E->get();
s->base_native_type = s->base_data->base_native_type;
@@ -530,18 +548,19 @@ void DLLibrary::_register_script(const StringName p_name, const StringName p_bas
s->base_native_type = p_base;
}
- scripts.insert(p_name, s);
+ library->scripts.insert(p_name, s);
}
void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
- ERR_FAIL_COND(scripts.has(p_name));
+ ERR_FAIL_COND(!library);
+ ERR_FAIL_COND(library->scripts.has(p_name));
DLScriptData *s = memnew(DLScriptData);
s->base = p_base;
s->create_func = p_instance_func;
s->destroy_func = p_destroy_func;
s->is_tool = true;
- Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
+ Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base);
if (E) {
s->base_data = E->get();
s->base_native_type = s->base_data->base_native_type;
@@ -554,22 +573,24 @@ void DLLibrary::_register_tool_script(const StringName p_name, const StringName
s->base_native_type = p_base;
}
- scripts.insert(p_name, s);
+ library->scripts.insert(p_name, s);
}
void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
- ERR_FAIL_COND(!scripts.has(p_name));
+ ERR_FAIL_COND(!library);
+ ERR_FAIL_COND(!library->scripts.has(p_name));
p_info.name = p_method;
DLScriptData::Method method;
method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
- scripts[p_name]->methods.insert(p_method, method);
+ library->scripts[p_name]->methods.insert(p_method, method);
}
void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
- ERR_FAIL_COND(!scripts.has(p_name));
+ ERR_FAIL_COND(!library);
+ ERR_FAIL_COND(!library->scripts.has(p_name));
DLScriptData::Property p;
@@ -582,11 +603,12 @@ void DLLibrary::_register_script_property(const StringName p_name, const String
p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
}
- scripts[p_name]->properties.insert(p_path, p);
+ library->scripts[p_name]->properties.insert(p_path, p);
}
void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
- ERR_FAIL_COND(!scripts.has(p_name));
+ ERR_FAIL_COND(!library);
+ ERR_FAIL_COND(!library->scripts.has(p_name));
ERR_FAIL_COND(!p_signal);
DLScriptData::Signal signal;
@@ -626,19 +648,15 @@ void DLLibrary::_register_script_signal(const StringName p_name, const godot_sig
signal.signal.default_arguments = default_arguments;
}
- scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
+ library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
}
DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
+ ERR_FAIL_COND_V(!library, NULL);
- if (!scripts.has(p_name)) {
- if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
- _update_library(*DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path));
- }
- ERR_FAIL_COND_V(!scripts.has(p_name), NULL);
- }
+ ERR_FAIL_COND_V(!library->scripts.has(p_name), NULL);
- return scripts[p_name];
+ return library->scripts[p_name];
}
bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
@@ -667,6 +685,9 @@ void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> ep;
// ep.push_back("X11");
// EditorImportExport::get_singleton()->get_export_platforms(&ep);
+
+ // @Todo
+ // get export platforms with the new export system somehow.
for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
registered_platform_names.insert(String(E->get()).to_lower());
}
@@ -711,12 +732,16 @@ void DLLibrary::_bind_methods() {
}
DLLibrary::DLLibrary() {
- library_handle = NULL;
+ library = NULL;
}
DLLibrary::~DLLibrary() {
- for (Map<StringName, DLScriptData *>::Element *E = scripts.front(); E; E = E->next()) {
+ if (!library) {
+ return;
+ }
+
+ for (Map<StringName, DLScriptData *>::Element *E = library->scripts.front(); E; E = E->next()) {
for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
if (M->get().method.free_func) {
M->get().method.free_func(M->get().method.method_data);
@@ -725,12 +750,8 @@ DLLibrary::~DLLibrary() {
memdelete(E->get());
}
- if (library_handle) {
- bool in_editor = false;
-#ifdef TOOLS_ENABLED
- in_editor = !ScriptServer::is_scripting_enabled();
-#endif
- _free_handle(in_editor);
+ if (library->handle) {
+ _terminate();
}
}
@@ -906,26 +927,6 @@ String DLScriptLanguage::get_name() const {
return "DLScript";
}
-bool DLScriptLanguage::is_library_initialized(const String &p_path) {
-
- return initialized_libraries.has(p_path);
-}
-
-void DLScriptLanguage::set_library_initialized(const String &p_path, DLLibrary *p_dllibrary) {
-
- initialized_libraries[p_path] = p_dllibrary;
-}
-
-DLLibrary *DLScriptLanguage::get_library_dllibrary(const String &p_path) {
-
- return initialized_libraries[p_path];
-}
-
-void DLScriptLanguage::set_library_uninitialized(const String &p_path) {
-
- initialized_libraries.erase(p_path);
-}
-
void DLScriptLanguage::init() {
// TODO: Expose globals
GLOBAL_DEF("dlscript/default_dllibrary", "");
@@ -1079,7 +1080,7 @@ DLScriptLanguage::DLScriptLanguage() {
ERR_FAIL_COND(singleton);
strings._notification = StringName("_notification");
singleton = this;
- initialized_libraries = Map<String, DLLibrary *>();
+ initialized_libraries = Map<StringName, NativeLibrary *>();
}
DLScriptLanguage::~DLScriptLanguage() {
diff --git a/modules/dlscript/dl_script.h b/modules/dlscript/dl_script.h
index 497208c832..4e42fea125 100644
--- a/modules/dlscript/dl_script.h
+++ b/modules/dlscript/dl_script.h
@@ -39,9 +39,21 @@
#include "godot.h"
#ifdef TOOLS_ENABLED
-// #define DLSCRIPT_EDITOR_FEATURES
+#define DLSCRIPT_EDITOR_FEATURES
#endif
+class DLScriptData;
+
+struct NativeLibrary {
+ StringName path;
+ void *handle;
+
+ Map<StringName, DLScriptData *> scripts;
+
+ static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
+ static Error terminate(NativeLibrary *&p_native_lib);
+};
+
struct DLScriptData {
/* typedef void* (InstanceFunc)(godot_object* instance);
typedef void (DestroyFunc)(godot_object* instance,void* userdata);
@@ -187,26 +199,18 @@ class DLLibrary : public Resource {
OBJ_SAVE_TYPE(DLLibrary);
Map<StringName, String> platform_files;
- void *library_handle;
- String library_path;
+ NativeLibrary *library;
static DLLibrary *currently_initialized_library;
- Map<StringName, DLScriptData *> scripts;
protected:
friend class DLScript;
- _FORCE_INLINE_ void _update_library(const DLLibrary &p_other) {
- platform_files = p_other.platform_files;
- library_handle = p_other.library_handle;
- library_path = p_other.library_path;
- scripts = p_other.scripts;
- }
-
- Error _initialize_handle(bool p_in_editor = false);
-
- Error _free_handle(bool p_in_editor = false);
+ friend class NativeLibrary;
DLScriptData *get_script_data(const StringName p_name);
+ Error _initialize();
+ Error _terminate();
+
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -290,8 +294,6 @@ class DLScriptLanguage : public ScriptLanguage {
SelfList<DLScript>::List script_list;
- Map<String, DLLibrary *> initialized_libraries;
-
bool profiling;
uint64_t script_frame_time;
@@ -302,15 +304,12 @@ class DLScriptLanguage : public ScriptLanguage {
} strings;
public:
+ Map<StringName, NativeLibrary *> initialized_libraries;
+
_FORCE_INLINE_ static DLScriptLanguage *get_singleton() { return singleton; }
virtual String get_name() const;
- bool is_library_initialized(const String &p_path);
- void set_library_initialized(const String &p_path, DLLibrary *p_dllibrary);
- DLLibrary *get_library_dllibrary(const String &p_path);
- void set_library_uninitialized(const String &p_path);
-
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;