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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-04 13:24:50 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-04 13:24:50 +0200 |
commit | 8c8f5ca160935dd4e1572219aba4b6b2b04fdf7b (patch) | |
tree | 386750e8bdb1052fb606025b6b000e117965e890 | |
parent | f7a98664178b9389b55df209506f02f32d755441 (diff) | |
parent | 86a138f154ae4b97b3f941c1cebcb318a6a3a4bf (diff) |
Merge pull request #22706 from GDquest/doc-texture-progress
[DOCS] Complete the TextureProgress reference
-rw-r--r-- | doc/classes/TextureProgress.xml | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index f74420e8b1..3cbaf0429c 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -52,10 +52,13 @@ [Texture] that draws under the progress bar. The bar's background. </member> <member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over"> + Multiplies the color of the bar's [code]texture_over[/code] texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node. </member> <member name="tint_progress" type="Color" setter="set_tint_progress" getter="get_tint_progress"> + Multiplies the color of the bar's [code]texture_progress[/code] texture. </member> <member name="tint_under" type="Color" setter="set_tint_under" getter="get_tint_under"> + Multiplies the color of the bar's [code]texture_under[/code] texture. </member> </members> <constants> @@ -72,16 +75,19 @@ The [member texture_progress] fills from bottom to top. </constant> <constant name="FILL_CLOCKWISE" value="4" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to refine its behavior. + Turns the node into a radial bar. The [member texture_progress] fills clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_COUNTER_CLOCKWISE" value="5" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to refine its behavior. + Turns the node into a radial bar. The [member texture_progress] fills counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_BILINEAR_LEFT_AND_RIGHT" value="6" enum="FillMode"> + The [member texture_progress] fills from the center, expanding both towards the left and the right. </constant> <constant name="FILL_BILINEAR_TOP_AND_BOTTOM" value="7" enum="FillMode"> + The [member texture_progress] fills from the center, expanding both towards the top and the bottom. </constant> <constant name="FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE" value="8" enum="FillMode"> + Turns the node into a radial bar. The [member texture_progress] fills radially from the center, expanding both clockwise and counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> </constants> </class> |