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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-31 21:50:37 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-31 21:53:02 +0200
commit8c8dc6f026d40030757c4636035fc99271ed480a (patch)
tree826b7d545ffe4cbecdb36c30dfbf23a18c7d6b1f
parentb17b51d9701459d43da7c6766642762649802ff0 (diff)
Call some CanvasItem property setters only if needed
The CanvasItem property setters `set_modulate`, `set_self_modulate` and `set_light_mask` have some side effects that don't need to be run if the value hasn't changed. This closes #31777.
-rw-r--r--scene/2d/canvas_item.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index b605be47df..fc5e5cbba2 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -641,6 +641,9 @@ void CanvasItem::update() {
void CanvasItem::set_modulate(const Color &p_modulate) {
+ if (modulate == p_modulate)
+ return;
+
modulate = p_modulate;
VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);
}
@@ -679,6 +682,9 @@ CanvasItem *CanvasItem::get_parent_item() const {
void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
+ if (self_modulate == p_self_modulate)
+ return;
+
self_modulate = p_self_modulate;
VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);
}
@@ -689,6 +695,9 @@ Color CanvasItem::get_self_modulate() const {
void CanvasItem::set_light_mask(int p_light_mask) {
+ if (light_mask == p_light_mask)
+ return;
+
light_mask = p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);
}