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author | Priyansh Rathi <techiepriyansh@gmail.com> | 2022-03-05 14:22:14 +0530 |
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committer | Priyansh Rathi <techiepriyansh@gmail.com> | 2022-03-05 14:24:40 +0530 |
commit | 8c37cfa5bbed2044c95e4953b4f2662f2ce8496a (patch) | |
tree | f760a133709b60b2d79fd7b2650b3b8e97538036 | |
parent | 0b08c4d3d441b2fce3f7608f0d9f09572ec8906f (diff) |
use the computed value ambient_accum for ambient_light in scene_forward_mobile.glsl
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index a1cf1d3c04..21b8f2d4b5 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -1054,6 +1054,12 @@ void main() { if (reflection_accum.a > 0.0) { specular_light = reflection_accum.rgb / reflection_accum.a; } + +#if !defined(USE_LIGHTMAP) + if (ambient_accum.a > 0.0) { + ambient_light = ambient_accum.rgb / ambient_accum.a; + } +#endif } //Reflection probes // finalize ambient light here |