diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-10 13:53:53 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-10 13:53:53 +0200 |
commit | 8c24b35b76feb78d53231399c234eb7d268b7617 (patch) | |
tree | d8ffd7827e523cbdc14aa2b8404a4525dea51a94 | |
parent | 51bb3c36ddc78de036c562a8e599bdfd5345f2b5 (diff) | |
parent | 6a8fbf3d256b141442320f0a5e67654257622c60 (diff) |
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Fix animation change callbacks
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 5 | ||||
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 25 | ||||
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.h | 1 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 32 |
4 files changed, 61 insertions, 2 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index b7ac1ff7f8..c32cc5c5b8 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -268,6 +268,11 @@ [b]Note:[/b] This signal is not emitted if an animation is looping. </description> </signal> + <signal name="animation_libraries_updated"> + <description> + Notifies when the animation libraries have changed. + </description> + </signal> <signal name="animation_list_changed"> <description> Notifies when an animation list is changed. diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 815384d235..a48990779b 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -722,7 +722,18 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) { if (p_state.has("player")) { Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]); if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) { + if (player) { + if (player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { + player->disconnect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated)); + } + } player = Object::cast_to<AnimationPlayer>(n); + if (player) { + if (!player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { + player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated)); + } + } + _update_player(); EditorNode::get_singleton()->make_bottom_panel_item_visible(this); set_process(true); @@ -984,9 +995,18 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) { if (player && pin->is_pressed()) { return; // Ignore, pinned. } + + if (player) { + if (player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { + player->disconnect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated)); + } + } player = p_player; if (player) { + if (!player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { + player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated)); + } _update_player(); if (onion.enabled) { @@ -1153,6 +1173,10 @@ void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) { } } +void AnimationPlayerEditor::_animation_libraries_updated() { + _animation_player_changed(player); +} + void AnimationPlayerEditor::_list_changed() { if (is_visible_in_tree()) { _update_player(); @@ -1547,6 +1571,7 @@ void AnimationPlayerEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit); ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit); ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed); + ClassDB::bind_method(D_METHOD("_animation_libraries_updated"), &AnimationPlayerEditor::_animation_libraries_updated); ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed); ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate); diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 448a0639b1..ae570e53f3 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -195,6 +195,7 @@ class AnimationPlayerEditor : public VBoxContainer { void _blend_edited(); void _animation_player_changed(Object *p_pl); + void _animation_libraries_updated(); void _animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only = false); void _animation_key_editor_anim_len_changed(float p_len); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index fe67c0886f..2e3d0a26c2 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -109,7 +109,7 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { Ref<AnimationLibrary> lib = d[lib_name]; add_animation_library(lib_name, lib); } - + emit_signal("animation_libraries_updated"); } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); animation_set_next(which, p_value); @@ -1274,6 +1274,23 @@ void AnimationPlayer::_animation_set_cache_update() { } void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { + { + int at_pos = -1; + + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_library) { + at_pos = i; + break; + } + } + + ERR_FAIL_COND(at_pos == -1); + + ERR_FAIL_COND(!animation_libraries[at_pos].library->animations.has(p_name)); + + _ref_anim(animation_libraries[at_pos].library->animations[p_name]); + } + _animation_set_cache_update(); } @@ -1283,6 +1300,12 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN if (!animation_set.has(name)) { return; // No need to update because not the one from the library being used. } + + AnimationData animation_data = animation_set[name]; + if (animation_data.animation_library == p_library) { + _unref_anim(animation_data.animation); + } + _animation_set_cache_update(); // Erase blends if needed @@ -1379,6 +1402,10 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); + for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) { + _ref_anim(K.value); + } + _animation_set_cache_update(); notify_property_list_changed(); @@ -1399,7 +1426,7 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) { ERR_FAIL_COND(at_pos == -1); animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); stop(); @@ -2151,6 +2178,7 @@ void AnimationPlayer::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name"))); ADD_SIGNAL(MethodInfo("animation_list_changed")); + ADD_SIGNAL(MethodInfo("animation_libraries_updated")); ADD_SIGNAL(MethodInfo("caches_cleared")); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); |