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authorRémi Verschelde <remi@verschelde.fr>2021-01-26 16:10:27 +0100
committerGitHub <noreply@github.com>2021-01-26 16:10:27 +0100
commit8b8c630f6023ea3b551fd415bc1e65f514ce9777 (patch)
tree03922c38417a8fe3e631ba7042d19ed69ab9ae1c
parenteda5f4ea31f36aa8d551007a61faf71521667c12 (diff)
parent6e2a55c4641a8b9a456a64694077f9428da8d200 (diff)
Merge pull request #44814 from hoontee/fix-44714
Do not clear materials when setting mesh
-rw-r--r--scene/3d/mesh_instance_3d.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 865510731e..44dd6e0e5f 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -112,7 +112,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh.is_valid()) {
mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- materials.clear();
}
mesh = p_mesh;