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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-06-16 17:51:04 +0200
committerGitHub <noreply@github.com>2017-06-16 17:51:04 +0200
commit8b1bc9da883e4f02451ddb65b73fbcb7ea4f5f33 (patch)
treed3efa01beb9b961592828d5971f0123920837af1
parent7ae36d4c47c9ec63ea67a730566e782a4a4cbbf3 (diff)
parentcdcc3c919b6cc1dc38b5ed82469964daea97aeb8 (diff)
Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp4
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--servers/visual/visual_server_scene.h2
4 files changed, 5 insertions, 5 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 8aadc9be72..0238ae004f 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -598,7 +598,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/3d/grid_color", Color(0, 1, 0, 0.2));
hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- set("editors/3d/default_fov", 45.0);
+ set("editors/3d/default_fov", 55.0);
set("editors/3d/default_z_near", 0.1);
set("editors/3d/default_z_far", 500.0);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index a8d875a769..5da242ffaa 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -3682,7 +3682,7 @@ void SpatialEditor::_bind_methods() {
void SpatialEditor::clear() {
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
@@ -3900,7 +3900,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_fov->set_max(179);
settings_fov->set_min(1);
settings_fov->set_step(0.01);
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index d648ff078c..0f4378acdd 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -626,7 +626,7 @@ Camera::Camera() {
current = false;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
- set_perspective(60.0, 0.1, 100.0);
+ set_perspective(65.0, 0.1, 100.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 1aab624654..92c6421987 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -118,7 +118,7 @@ public:
Camera() {
visible_layers = 0xFFFFFFFF;
- fov = 60;
+ fov = 65;
type = PERSPECTIVE;
znear = 0.1;
zfar = 100;