diff options
author | Vorblen <Alex.Gorichev@protonmail.com> | 2020-06-15 12:36:43 +0100 |
---|---|---|
committer | Vorblen <Alex.Gorichev@protonmail.com> | 2020-06-15 12:36:43 +0100 |
commit | 8acdbaa4f27e3ce013995e9b6e2577326f1c7669 (patch) | |
tree | 86875554683b468d6c870a8a1ce7a4c8883aa865 | |
parent | 1642effe5bf2f208ca7ef55b7246069d2e8cf23c (diff) |
Add description for "absorbent" and "rough"
-rw-r--r-- | doc/classes/PhysicsMaterial.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 6410626496..0889c238dc 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -12,6 +12,7 @@ </methods> <members> <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false"> + If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). @@ -20,6 +21,7 @@ The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). </member> <member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false"> + If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction. </member> </members> <constants> |