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authorstoofin <44447892+stoofin@users.noreply.github.com>2019-11-19 22:30:28 -0800
committerGitHub <noreply@github.com>2019-11-19 22:30:28 -0800
commit8abd64dcbbe80e20b23fd526437bd068289f365c (patch)
tree1e4c6a393319a780191de6772b75f86dd718b8ce
parent1bd32388aef6739a3da38301024243d8968356be (diff)
Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
s * edge0 = -d / a * edge0 = -edge0⋅v0 / (edge0⋅edge0) * edge0 = vector projection of -v0 onto edge0 By incorrectly using -e/c instead of -d/a, Face3::get_closest_point_to was returning the wrong point in certain cases. Specifically, I noticed it returning vertex[0] when it should have been returning vertex[1].
-rw-r--r--core/math/face3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index ab09142b2d..666d214f98 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -393,7 +393,7 @@ Vector3 Face3::get_closest_point_to(const Vector3 &p_point) const {
s = CLAMP(numer / denom, 0.f, 1.f);
t = 1 - s;
} else {
- s = CLAMP(-e / c, 0.f, 1.f);
+ s = CLAMP(-d / a, 0.f, 1.f);
t = 0.f;
}
} else {