diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-09-26 09:44:46 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-09-26 09:44:46 +0200 |
commit | 8a89434acf2fcd55cee77eb3e8f9b8901dbdfa38 (patch) | |
tree | f86bc39ba231e880751b10f99fec7b1a011a4d8f | |
parent | c2a550565dc5c8b6e420c41150787c202e93a39b (diff) | |
parent | b4c927b514bcc550fb6f8f186219bb181aeeae33 (diff) |
Merge pull request #32033 from NNesh/fix/blocking-execude-code
Added returning an exit code by the blocking OS::execute method
-rw-r--r-- | core/bind/core_bind.cpp | 5 | ||||
-rw-r--r-- | doc/classes/OS.xml | 4 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 2 |
3 files changed, 7 insertions, 4 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 30aaa0e646..d07ba44788 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -481,15 +481,18 @@ Error _OS::shell_open(String p_uri) { int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output, bool p_read_stderr) { OS::ProcessID pid = -2; + int exitcode = 0; List<String> args; for (int i = 0; i < p_arguments.size(); i++) args.push_back(p_arguments[i]); String pipe; - Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, NULL, p_read_stderr); + Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, &exitcode, p_read_stderr); p_output.clear(); p_output.push_back(pipe); if (err != OK) return -1; + else if (p_blocking) + return exitcode; else return pid; } diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 9f61245819..9acddb3115 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -105,11 +105,11 @@ This method has slightly different behavior based on whether the [code]blocking[/code] mode is enabled. If [code]blocking[/code] is [code]true[/code], the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution. If [code]blocking[/code] is [code]false[/code], the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty. - The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code]. + The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code] or another exit code. Example of blocking mode and retrieving the shell output: [codeblock] var output = [] - OS.execute("ls", ["-l", "/tmp"], true, output) + var exit_code = OS.execute("ls", ["-l", "/tmp"], true, output) [/codeblock] Example of non-blocking mode, running another instance of the project and storing its process ID: [codeblock] diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index bc57c0b8df..80d7a2ccaa 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -314,7 +314,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo } int rv = pclose(f); if (r_exitcode) - *r_exitcode = rv; + *r_exitcode = WEXITSTATUS(rv); return OK; } |