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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-26 09:44:46 +0200
committerGitHub <noreply@github.com>2019-09-26 09:44:46 +0200
commit8a89434acf2fcd55cee77eb3e8f9b8901dbdfa38 (patch)
treef86bc39ba231e880751b10f99fec7b1a011a4d8f
parentc2a550565dc5c8b6e420c41150787c202e93a39b (diff)
parentb4c927b514bcc550fb6f8f186219bb181aeeae33 (diff)
Merge pull request #32033 from NNesh/fix/blocking-execude-code
Added returning an exit code by the blocking OS::execute method
-rw-r--r--core/bind/core_bind.cpp5
-rw-r--r--doc/classes/OS.xml4
-rw-r--r--drivers/unix/os_unix.cpp2
3 files changed, 7 insertions, 4 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 30aaa0e646..d07ba44788 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -481,15 +481,18 @@ Error _OS::shell_open(String p_uri) {
int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output, bool p_read_stderr) {
OS::ProcessID pid = -2;
+ int exitcode = 0;
List<String> args;
for (int i = 0; i < p_arguments.size(); i++)
args.push_back(p_arguments[i]);
String pipe;
- Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, NULL, p_read_stderr);
+ Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, &exitcode, p_read_stderr);
p_output.clear();
p_output.push_back(pipe);
if (err != OK)
return -1;
+ else if (p_blocking)
+ return exitcode;
else
return pid;
}
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 9f61245819..9acddb3115 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -105,11 +105,11 @@
This method has slightly different behavior based on whether the [code]blocking[/code] mode is enabled.
If [code]blocking[/code] is [code]true[/code], the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution.
If [code]blocking[/code] is [code]false[/code], the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty.
- The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code].
+ The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code] or another exit code.
Example of blocking mode and retrieving the shell output:
[codeblock]
var output = []
- OS.execute("ls", ["-l", "/tmp"], true, output)
+ var exit_code = OS.execute("ls", ["-l", "/tmp"], true, output)
[/codeblock]
Example of non-blocking mode, running another instance of the project and storing its process ID:
[codeblock]
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index bc57c0b8df..80d7a2ccaa 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -314,7 +314,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
}
int rv = pclose(f);
if (r_exitcode)
- *r_exitcode = rv;
+ *r_exitcode = WEXITSTATUS(rv);
return OK;
}