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authorRémi Verschelde <rverschelde@gmail.com>2018-07-22 17:33:00 +0200
committerGitHub <noreply@github.com>2018-07-22 17:33:00 +0200
commit89e1b302b504feb1cea218adcc6fac77c8ae0052 (patch)
treeee3016a923f5f10070830be86e5e81fff77d4bad
parent2f365bb9bb9f0402100ecd1c05670065fd95acf3 (diff)
parent9c7e647124694b1f3f6940c2b6e1b5f329b61a70 (diff)
Merge pull request #20136 from ordigdug/Inspector-fix-remote-debug-view-changing-after-exit-game
Fix -inspector- remote debug view not changing to current scene a…
-rw-r--r--editor/script_editor_debugger.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 62848a6035..9ce0e973f7 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1249,6 +1249,9 @@ void ScriptEditorDebugger::stop() {
EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
+ Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected();
+ editor->push_item(node);
+
if (hide_on_stop) {
if (is_visible_in_tree())
EditorNode::get_singleton()->hide_bottom_panel();