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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-07-22 17:33:00 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-22 17:33:00 +0200 |
commit | 89e1b302b504feb1cea218adcc6fac77c8ae0052 (patch) | |
tree | ee3016a923f5f10070830be86e5e81fff77d4bad | |
parent | 2f365bb9bb9f0402100ecd1c05670065fd95acf3 (diff) | |
parent | 9c7e647124694b1f3f6940c2b6e1b5f329b61a70 (diff) |
Merge pull request #20136 from ordigdug/Inspector-fix-remote-debug-view-changing-after-exit-game
Fix -inspector- remote debug view not changing to current scene a…
-rw-r--r-- | editor/script_editor_debugger.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 62848a6035..9ce0e973f7 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1249,6 +1249,9 @@ void ScriptEditorDebugger::stop() { EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons(); + Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected(); + editor->push_item(node); + if (hide_on_stop) { if (is_visible_in_tree()) EditorNode::get_singleton()->hide_bottom_panel(); |