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authorJames Mintram <james@rattlecan.games>2023-01-01 20:14:33 +0000
committerJames Mintram <james@rattlecan.games>2023-01-01 20:14:33 +0000
commit897de50d717c1b643ae40d164387be43d33230c8 (patch)
tree893176740baeba26d2f33843830644ee88964443
parent8a98110e3e353a9a3b86b4a0bd56adf405bd6d93 (diff)
Update stale node ref after replace_by in GLTF importer
-rw-r--r--modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
index cfa498af65..4b71511582 100644
--- a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
+++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
@@ -59,6 +59,7 @@ Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_sta
mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
node->replace_by(mesh_instance_node_3d);
delete_queue.push_back(node);
+ node = mesh_instance_node_3d;
} else {
memdelete(mesh_instance_node_3d);
}