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authorcow-neaz <cow.neaz@gmail.com>2022-06-17 03:20:37 +0300
committercow-neaz <cow.neaz@gmail.com>2022-06-17 03:20:37 +0300
commit8935cf17cf674b0cb027e5c82a21a64d3a43feb1 (patch)
tree774b819cb2a4868a9a2484f014f31d7fa1e5a7c4
parent2a92176e4c39b423e5ee47c43794639d312bba63 (diff)
Stop game on reloading project
-rw-r--r--editor/editor_node.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d5e29f6973..67d0b83bd6 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1792,6 +1792,10 @@ void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
void EditorNode::restart_editor() {
exiting = true;
+ if (editor_run.get_status() != EditorRun::STATUS_STOP) {
+ editor_run.stop();
+ }
+
String to_reopen;
if (get_tree()->get_edited_scene_root()) {
to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path();