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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-13 09:27:56 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-13 09:27:56 +0200 |
commit | 8904731b8b0a8560c43a8b6680546d8f67f47bb7 (patch) | |
tree | 51e96ffbcbdc12932637b191f1d51c8920e057c1 | |
parent | 43305c6b799efbc373799facbff432120f8e3705 (diff) | |
parent | b9c91d620e829f2f4cea8037492ed6939e4aad87 (diff) |
Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc
-rw-r--r-- | doc/classes/CollisionObject2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 99bf9f7853..5d025985cc 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -5,6 +5,7 @@ </brief_description> <description> CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods. + [b]Note:[/b] Only collisions between objects within the same canvas ([Viewport] canvas or [CanvasLayer]) are supported. The behavior of collisions between objects in different canvases is undefined. </description> <tutorials> </tutorials> |