summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHaoyu Qiu <timothyqiu32@gmail.com>2021-09-14 17:46:39 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2021-09-14 17:46:39 +0800
commit88e3ba83f0d80a88771afcb9ee5597bcfcf1a2d0 (patch)
tree36937cf05d1c116efb86929699c5056a5738994c
parent195ea41a7ad3dd83d33162d2656e7e383674d3aa (diff)
Make sure IK target is inside tree before using its transform
-rw-r--r--scene/3d/skeleton_ik_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index a891566633..466f67afb8 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() {
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
}
- if (target_node_override) {
+ if (target_node_override && target_node_override->is_inside_tree()) {
return target_node_override->get_global_transform();
} else {
return target;