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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2021-09-14 17:46:39 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2021-09-14 17:46:39 +0800 |
commit | 88e3ba83f0d80a88771afcb9ee5597bcfcf1a2d0 (patch) | |
tree | 36937cf05d1c116efb86929699c5056a5738994c | |
parent | 195ea41a7ad3dd83d33162d2656e7e383674d3aa (diff) |
Make sure IK target is inside tree before using its transform
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index a891566633..466f67afb8 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() { target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override)); } - if (target_node_override) { + if (target_node_override && target_node_override->is_inside_tree()) { return target_node_override->get_global_transform(); } else { return target; |