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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2018-06-26 17:55:23 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2018-06-26 17:55:23 +0200 |
commit | 88c23e243f05696b2c3d56caad8055046e5edcd3 (patch) | |
tree | 52c7a6af78daa20f2c3052d67ffb4155933db587 | |
parent | c8617565d84d69b1966878debe61b4c712750780 (diff) |
Fix control pixel snap rounding using floor() instead of round()
This resulted in small leftwards/upwards movement of controls being
faster than it should be.
This closes #19763.
-rw-r--r-- | scene/gui/control.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a738687a70..0acce4f500 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1326,8 +1326,8 @@ void Control::_size_changed() { // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot() if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) { - new_size_cache = new_size_cache.floor(); - new_pos_cache = new_pos_cache.floor(); + new_size_cache = new_size_cache.round(); + new_pos_cache = new_pos_cache.round(); } bool pos_changed = new_pos_cache != data.pos_cache; bool size_changed = new_size_cache != data.size_cache; |